Jump to content

Epicycle: Difference between revisions

307 bytes removed ,  4 years ago
m
imported>Kataclysm
imported>Kataclysm
Line 48:
==Play==
 
On your turn, place one pyramid from your inventory into the gap in the center of the table. Then remove one other pyramid from the board. WhichThe pyramid you are allowedeligible to remove is determined by the size of the pyramid you play.have just Theplaced: count the pips on your pyramid takenand mustthen becount athat exact number of spaces away from yourit, playedeither piececlockwise equalor tocounterclockwise. theYou pipsmay ontake thateither piece. as Thatlong is,as it ''differs in size'' from one you have just placed. So if you playjust placed a smallmedium piece, you takeare prohibited from picking up eitheranother piecemedium. nextThis tokeeps itplayers from immediately reversing the last move, and also keeps your inventory in constant flux.
 
{|
|[[Image:Epicycle.Example01.jpg|200px|Example Play]]
|Example: Player 1 has placed a 3-pip pyramid in the gap (shown in green). He counts ''exactly'' three to the right or three to the left of the pyramid he has just placed. Three spaces to the right is another large pyramid, which he is not allowed to take because it is the same size as the pyramid he has just placed. Three spaces to the left is a small pyramid. He takes that pyramid, which creates the new gap ininto which Player 2 will play. His new inventory is now<br> {{PL|::S|black|5em}}{{PL|::M|black|5em}}{{PL|::S|black|5em}}.
{{PL|::S|black|5em}}{{PL|::M|black|5em}}{{PL|::S|black|5em}}
|}
 
A player cannot pass on a turn if any move is possible. If no move is possible, theythat haveplayer has lost (see below).
One other rule applies to which pieces are valid targets: the piece taken cannot be the same size as the piece played. This keeps players from immediately reversing the last move, and also keeps your inventory in constant flux.
 
'''Examples''': Small pieces allow you to take one of the pieces next to them if it is not the same size as the piece played. If you play a medium piece, you take a piece two away, i.e.,
with one piece separating the played piece and the piece taken. If you play a large piece, then the piece taken will be three spaces away.
 
A player cannot pass on a turn if any move is possible. If no move is possible, they have lost (see below).
 
==Victory Conditions==
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.