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WarpShips: Difference between revisions

358 bytes added ,  4 years ago
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imported>Kataclysm
imported>Kataclysm
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To move your chosen ship, you use the tin lid (the “warp”) to determine the distance and direction your ship can move. How you place the warp and move your ship depends on whether your chosen ship is upright or flat.
 
::'''Launch'''
If your chosen ship is upright, you '''Launch''' the ship: Lay the warp flat on the table, flush against any of the four edges on the base of the upright ship you wish to launch. Lift the topmost ship from its nest, then, without moving the warp, place the ship lying flat on the
table, with its tail edge flush anywhere against the perimeter of the warp.
{|style="text-align:center; border: 1px solid black; margin:auto;"
|colspan=2|'''Launching'''
|-
|[[Image:WarpShipsLaunch01.png]]
|[[Image:WarpShipsLaunch02.png]]
|-
|Before
|After
|}
 
::'''Fly'''
If your chosen ship is flat, you '''Fly''' the ship: Lay the warp flat on the table, so that only the nose of your chosen ship is touching anywhere along the perimeter of the warp. Then pick up the ship and, without moving the warp, place the ship lying flat on the table, with its tail edge flush anywhere against the perimeter of the warp.
 
{|style="text-align:center; border: 1px solid black; margin:auto;"
|colspan=2|'''Flying'''
|-
|[[Image:WarpShipsFly01.png]]
|[[Image:WarpShipsFly02.png]]
|-
|Before
|After
|}
 
Whether launching or flying, a ship can only move if there is enough clear space in front of it to position the warp field. That is, the tin lid placed up against the edge of an upright ship or the nose of a flying ship must be able to lie flat on the table without touching or moving any other ships. If the warp is not able to fit on the table where you wanted
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