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[[User:Cuc|Cuc]] ([[User talk:Cuc|talk]]) 17:34, 1 November 2020 (PST). Revised [[User:Cuc|Cuc]] ([[User talk:Cuc|talk]]) 23:02, 1 November 2020 (PST).
 
== Playtest ==
I playtested the game, and it was fun to try. However, we found the game wanting and was not as fun because of the Black forced pass. We tried to come up with a different way of using the dice. We tried the following:
* No dice. This definitely doesn't work. First player wins a rather short game.
* throw a D6. If it's 1-3, then you are forced to pass; if it's 4-6 you get an action of your choice. This game is a bit more fun, but the amount of passes is too harsh.
* throw a D6. If it's 1-2, then you are forced to pass; if it's 3-6 you get an action of your choice. This game is a bit more fun, but the amount of passes is too harsh. This game is much more fun and isn't trivial. We still weren't satisfied with the forced pass.
 
We considered that it would be fun if you can ALWAYS have an action, but that the actions are constrained somehow. My game buddy suggested, we should give 2 actions for 1-3 and the other 2 actions for 4-6. This gives 3 games:
 
Combo 1-3 4-6 Description
----- --- --- -----------
I R/Y G/B At first it seemed a good idea to have G/B together, but it didn't work that well.
II R/G Y/B This game works better, but the R/G combo is frustrating, if your build causes an overpopulation.
III R/B Y/G This game works best, and we had the greatest fun. It has reversal of fortune (you can win, even you seem lost).
 
* Indeed, one could even assign 2 allowed actions to any throw of a D6 as follows:
1 = R/Y
2 = G/B
3 = Y/B
4 = R/G
5 = R/B
6 = Y/G
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