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imported>Cuc
imported>Cuc
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We noticed several patterns related to strategy:
 
1. the player who gets first to own all three Larges is winner. It's a matter of time. So, the other player should resign as a courtesy. But there's nothing wrong to see why and play the first game out to the end. The stronger player will gain traction but only slowly. Nevertheless, there will be a time they own the 3 Larges and the 3 Mediums. That's when finally a Large can be sacrificed without the risk of losing it to the opponent if at the same time there's a Small in the Bank.
 
2. If a player has the largest possible size for their ships, they are more prone to have to pass. But the weaker player only needs to pass when they are practically lost, and that may happen after more than 40 moves! Passing may happen but for the stronger player is some kind of "luxury problem". But beware not to lose your advantage.
 
3. The game is about the timing of the sacrifice. If you have only 3 ships and you want to sac a Large, it is not certain you will be able to get your Large back. But it depends on the Bank and the game state. Perhaps it's too early to sac. If you do it too early, your plan can backfire and may leave you very vulnerable to a counter attack. To assess whether it's too early, envision what would happen if your plan meets an obstacle (the dice). If you are too weak to be able to withstand a counter attack, reconsider and aim for a build of upgrade first.
 
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