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imported>Cuc
imported>Cuc
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| III || R/B || Y/G || This game is most balanced. The Y/G prevents passes / Overpopulations: if you'd create a Catastrophe with Green, you can use Yellow to spread out. We had great fun. It has reversal of fortune (you can win, even when you seem lost).
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'''Table 1.''' "Two-Two" Combos.
 
* On my way home I considered that, indeed, one could even assign 2 allowed actions to any throw of a D6 as follows:
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| 6 || Y/G
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'''Table 2.''' "Half-Half". All C(4,2) = 6 color combo's appear with equal probability.
 
I playtested this game, and it was delightful. Complete with what we have started to call "reversal of fortune" (see above). This game has the most intriguing scenarios of all the above variants; it is perfectly balanced. For each turn, a particular action has a probability of 1/2, but it's paired with one of the others at random. It works particularly well. Please, give it a try.
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