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I assume the green-blue-red thing is a simple Grass-Water-Fire mechanism, yes?--ManyHills 17:20, 11 Jun 2005 (GMT)

That's the idea. -- Jeremiah 15:39, 16 Jun 2005 (GMT)
Thanks for that, Rootbeer. We can imagine Yellow as a wilting plant, as it were.--ManyHills 13:47, 18 Jun 2005 (GMT)

The end of Ties[edit source]

So, I was reviewing the ruleset for this game and it looks very nifty. Kind of like stratego with some actual strategy involved. But, I was thinking about the ties situation (When yellow encounters yellow). I think that since they are the same color/strength that perhaps the Initiative should matter. For example: If black moves to take a white pyramid, and they both turn out to be yellows that black should win. What do you think?

I've never tried that, but it sounds like it might be a good idea. My only concern is that it might make the initiative too powerful. A few games worth of playtesting should make it apparent if that were the case, though. Jeremiah 00:34, 29 Nov 2006 (GMT)