Talk:High Ground

Add topic
From Looney Pyramid Games Wiki

Hi everyone! Just let me know what you think of High Ground. Any suggestions you have regarding Rules tweaks, Gameplay problems, or just plain criticism is more than welcome!--GameBrain42 18:28, 23 Apr 2007 (EDT)

I did a rules read through this morning and it looks like a game I want to play! I'm making a couple of assumption: 1) When a card is played, a replacement is drawn to bring the hand back up to 3, and 2) With the pieces beginning nested, the 1- and 2-point pieces are initially "trapped" and each player must first move a 3-pointer. None of this is stated explicitly, so please let me know if I am incorrect. Looking forward to giving this a shot in the near future. --Nycavri 14:33, 22 Apr 2007 (GMT)

I'm glad you like the look of it! I will address the vaguries in the rules list in a just a bit, but suffice it to say that you are correct about the nests, but not the cards. A player may only take one of the actions listed in the Gameplay section on his/her turn, and One of them is to Draw/Discard. If the player chooses to draw/discard, they may throw all their cards away and/or draw back up to 3. I'll have to clarify this one a bit. Now, I have been toying with the idea of allowing players to make one of their nests into a tree before play begins (Actually, I have playtested this myself and my sons seem to prefer the tree/nest setup.), so let me know which one you favor! GameBrain42 18:28, 23 Apr 2007 (EDT)

Interesting game :) One question: If a piece that has trapped or hobbled another piece is itself trapped or hobbled by another piece, can it still use the AIM result to kill the piece below? (Hope that was clear...) BTW, you mention the mini variant as a way to play with one set, but two players can play with one set if they use pairs of colours too... Cheers, --Jorge

Excellent Question. Yes. As long as the criteria is met for the aim result (that the piece is on top of another piece), then it can use it. Really, trapping and hobbling pieces is just a way of limiting the mobility of the trapped of hobbled pieces. Oh, hey, good point about the stashes.. I hadn't really considered that before..--GameBrain42 18:14, 4 April 2008 (EDT)