Talk:Interstellar Conquest

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Revision as of 11:40, 3 May 2024 by Eclectics (talk | contribs)
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Small changes to the rules on archive.org, modernised pyramid references original page said

This game is for 2 to 8 players and uses up to ten treehouse sets (Xeno and Rainbow together). It uses a minimum of four stashes, nine stashes for the full game.

But why a minimum of four? its 1 stash pp? Maybe to give choice of alien? Can choose alien powers to match stash colours you have though.

Might be fun to think of the powers for pink, cyan, grey, martian red, kickstarter green. Pacifist, wins with diplomacy and gets to keep any diplomacy played? the one that gets to switch after coins played, but before they're revealed (chromos?) System colors could also have powers... --Eclectics (talk) 11:26, 3 May 2024 (UTC)

Deals[edit source]

For those not familiar with the original game, deals allow anything that can be immediately done -- trade a base for a base, or coins from your hand, or exercise of your power. Any Deal involving future actions is non-binding.