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"Movement - Move your logger up to two spaces."

Do you have to move your logger?

"Growth - All trees in the same row and column your logger occupies grow 1 stage. All seedlings become saplings and all saplings become mature trees. Mature trees produce 1 sapling in any space adjacent to them if able. Please note growth of all trees is considered simultaneous, so no tree should experience two stages of growth in one turn, nor should any seedlings newly spawned from a mature tree this turn. All trees in your logger's row and column must grow or create a new seedling if able."

Several unclear bits. How about:
"Growth - Every tree in your logger's row and column must simultaneously grow one stage, or, if mature, produce one seedling in any space adjacent to it, if possible. Newly spawned seedlings cannot grow to saplings this turn."
One more thing that's not crystal-clear, but may not come up in practice either: if there are two mature trees, of which tree A can only spawn a seedling in space 1, and tree B could spawn a seedling in space 1 or space 2, then I'm guessing you MUST spawn tree B's seedling in space 2, not space 1?

"This process stops when either the edge of the board or a space occupied by anything other than a mature tree is reached."

What about spaces that are not occupied at all? Should it be "a space not occupied by a mature tree" instead?

Daniel Cristofani 21:58, 11 June 2008 (EDT)

Tie-breaking[edit source]

The player with the most points at the end of the game wins. In case of a tie, the player with more protesters in reserve wins.

What if points and reserve protesters are tied?

Perhaps you could borrow a bit from Volcano scoring and, as a result, really ramp up the strategy? Trees that are chopped down may be resorted with other trees that the player has chopped down, with the goal of making matched trees ("matched lumber").

So then, the player with the most points wins; if tied, the player with the most matched trees wins; if THAT's tied, the player with the most reserve protesters wins. If all three are tied (gonna be MUCH rarer, with matched tree strategy playing out), then the last person to cut wood wins.

David Artman 10:41, 12 June 2008 (EDT)

I like this suggestion. In the game as written, it doesn't seem like there's any function to the colors of the tree pyramids. Or am I missing something? --Carthoris 04:45, 12 January 2012 (UTC)