Talk:Polymer Chains
Add topicScoring is always between 1 and 6 points, meaning a player could take a minimum of 17 turns and a maximum of 50 turns to get 100 points. Scoring is isolated and per turn. Is there any game effect beyond a random scoring each turn? What about this game gives the player the perspective that they make decisions or affect the game? Does the 'molecule' created in any way matter by content? - unsigned comment left by User:Did PGames on 14 April 2009
- Whoa, I thought you scored for the whole chain, not just the pieces your placement was adjacent to! I was seeing scores accelerate during the game, reaching 25 points per play near the end. - Cerulean 15:31, 27 May 2010 (UTC)
Best of 2009 evaluation[edit source]
First, I was confused by the scoring method. After reading the rules, I was led to believe that I scored points for the entire polymer chain that i connected to, but the comment above from Did PGames sounded like I only score for like colored pyramids I was adjacent to.
So I tried Polymer Chains using both scoring methods. Either way, I found that the game had few meaningful decisions, was difficult to make strategic blocking moves, and that winning felt arbitrary. I felt that the game was better with Whole-Chain scoring, but that still didn't make the game interesting enough to want to play again. This is not finalist worthy. - Cerulean 16:07, 31 May 2010 (UTC)