Ticket to Mars
Ticket to Mars | ||
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Jeremiah Wittevrongel | ||
Mashup of Icehouse with Ticket to Ride | ||
Players: | 2 - 5 | |
Length: | Long | |
Complexity: | Medium Light | |
Trios per color: | 5 | |
Number of colors: | 9 | |
- - - - - - Other equipment - - - - - - | ||
The game Ticket to Ride (or Ticket to Ride: Europe) | ||
Playing time: | 30 Min - 60 Min | |
Random chance: | Medium | |
Game mechanics: | Connections, Contracts, Hand management, Network building | |
Theme: | Icehouse Mashup | |
Status: Initial design (v1.0), Year released: 2005 | ||
Ticket to Mars is a mashup of Icehouse and Ticket to Ride. Essentially, it's a variant of Ticket to Ride that uses Icehouse pieces in place of the wagon and locomotive cards.
Status[edit | edit source]
Under development
This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.
Setup[edit | edit source]
You will need 9 stashes of Icehouse pieces, each of a different color. Realistically, you will need every stash [of the traditional 10 colors] except for Cyan, though cyan can easily be substituted for Blue.
Place all of the Small pieces in an opaque bag of some sort. Set the mediums and larges aside for the time being.
Set up Ticket to Ride as per normal, except don't deal any wagon / locomotive cards to the players. After each player has discarded whatever Tickets they do not intend to keep, each player draws 4 pyramids from the bag instead of drawing 4 wagon / locomotive cards. Then, place 5 pyramids next to the bag (in place of the 5 face-up wagon cards).
Play[edit | edit source]
Play Ticket to Ride (or Ticket to Ride: Europe) per the normal rules with the following exceptions:
- Wherever the rules reference wagon cards, substitute pyramids. Instead of drawing cards from the face-down deck, draw pyramids from the bag.
- Colored pyramids act as wagon cards of the same color in Ticket to Ride. In other words, black pyramids act as black wagon cards, and so on.
- Clear pyramids act as locomotives. In other words, they are wild.
- Unlike the regular game, the pyramids owned by a particular player must be kept in full view. The only hidden information in Ticket to Mars is the tickets you are holding.
- When the bag runs out of Small pieces, place all the Medium pieces in the bag. Likewise, when the mediums run out, place all the Large pieces in the bag.
- When the larges run out, place all of the discarded smalls in the bag. Cycle through to mediums then larges as before. At no time should there be pieces of more than one size in the bag.
Now here's the interesting twist:
- Small pyramids are worth 1 wagon card each, Mediums 2, and Larges 3. You still draw two pyramids per turn irrespective of their size, or one "face up" clear (locomotive) pyramid per turn.
Yes, that means that large clear pieces count for 3 locomotives (!). Suddenly, that large clear is looking awfully attractive if it's one of the 5 "face up" pieces you can draw, even if drawing it takes your entire turn.
Game End, Scoring, Winning[edit | edit source]
Same as for Ticket to Ride.
Credits and Copyright[edit | edit source]
Dreamed up in the demented mind of Jeremiah Wittevrongel.
This game is licensed under a Creative_Commons License and is copyrighted © 2005 by me, Jeremiah Wittevrongel |