Volcano Island

Revision as of 11:10, 1 May 2024 by Eclectics (talk | contribs) (Added rules)
Volcano Island
Simon Graham
Be the most dominant tribe on the Island after the volcano has had its say
:Players Players: 3 - 4
:Time Length: Long
:Complexity Complexity: unknown
Trios per color: 5
Number of colors: 4
Pyramid trios:
Monochr. stashes:
Five-color sets:
- - - - - - Other equipment - - - - - -
Piecepack
Setup time: 4 Min
Playing time: 60 Min
Strategy depth: unknown
Random chance: unknown
Game mechanics:
Theme: Island civilisation
BGG Link: Volcano Island
Status: Complete (v1.0), Year released: 2006


Description

The game is set on an island whose centre houses a volcano. The volcano has been quiet for sometime now but your Shaman says it's only a matter of time and that you should move the tribe away from its base before it's too late.

The object of the game is to be the most dominant tribe on the Island after the volcano has had its say!

Equipment

  • 2 Piecepack sets
  • 5 pyramid trios per player
  • start marker
settlement ::Circle (piecepack coin)
village ::SPN
town ::MPN
city ::LPN

Setup

  • make a 5x5 grid using Piecepack tiles, with a second tile on the central one-- this is the volcano. (each Piecepack tile has 4 spaces, so this creates a 20x20 board)
    • for 3 players remove 3 corner tiles
  • Each player takes a set of pyramids and a set of coins in their chosen colour.
  • Place the three or four start markers, one on each of the squares on the raised volcano tile.
  • Choose a start player and give that person the start player marker.
  • Roll 3 Piece-pack die (blanks counting zero, Symbols as 1) to determine how many rounds will pass before the volcano erupts (If all die turn up blank then roll again).

Play

  • At beginning of every round after the first the last start player they should reduce the volcano counter by 1 then passthe start player marker to the left to indicate the new start player for that round.
  • Each player's turn is made up of three actions which may be taken in any order, any number of times (to a maximum of three obviously) and circumstances allowing. Actions are:
  1. Place a settlement
  2. Move an existing settlement
  3. Place a village
  4. Place a town
  5. Place a city

Placing settlements

A settlement may be placed orthogonally adjacent to your tribal start marker or any other settlement village, town or city belonging to your tribe so long as the influence rule is not breached (See influence rule).

Moving a settlement

Villages, towns and cities cannot be moved. Volcanic activity allowing, their location is permanent. Any currently placed settlement may be moved as an action from any starting point to any new location so long as the rules for placing settlements above are adhered to.

Place a Village

A village may be placed in any vacant space where there are three adjacent settlements (for placement of villages, towns and cities diagonal pieces count as being adjacent). This counts as an action and the three settlements are removed from the board after the village has been placed as a cost of this expansion.

Place a Town

A town may be placed in any space currently occupied by a village where there are three adjacent settlements one of which must be another village. (I.E. 2 Villages + 2 settlements = 1 Town). The target village is upgraded to a town and the other three are removed as the cost of this expansion.

Place a City

A City may be placed in any space currently occupied by a town where there are four adjacent settlements one of which must be another town. (I.E. 2 Towns + 3 settlements = 1 City). The target town is upgraded to a city and the other four are removed as the cost of this expansion.

Influence

Villages, towns and cities exert influence over the squares immediately adjacent to them. This influence has the effect of limiting the placement of settlements by other tribes in spaces adjacent to them. No such placement is allowed where the influence of one tribe over a square is greater than that of the settler. The influence values are as follows:

Settlement No influence (Beaten by Villages, towns & cities)
Village 1 influence (Beaten by towns & cities)
Town 2 influence (Beaten by cities)
City 3 Influence (Cannot be beaten)

The influence is not cumulative and so once a city is placed it is not possible for another tribe to create a circumstance where they could deny the placement of a settlement next to it.


The Volcano

When the number of rounds rolled at the start of the game has elapsed the volcano erupts. Remove the tribal markers from the volcano tile. Using the heart markers from the playing card set (only because they are red) the current last player (sat to the right of he with the start marker) places one lava marker on one of the four squares on the volcano tile. He then rolls two dice to determine when the second eruption will begin (oh yes).

After each round from now on, the start player passes the marker and counts down the new die count. Then the player to his/her right makes an orthogonal lava placement next to any existing one (excepting that after the first, all subsequent markers of that type must be placed flowing off the volcano tile).

Following the second eruption the lava placement must begin on another vacant volcano tile, not as a continuation of the first eruption, the same placement rules apply. Once off the volcano tile, the new lava can flow over the previously placed lava. To distinguish the lava from that of the first eruption use the diamond markers this time (again because they a red).

Game end

The game ends immediately when either a player is unable to take any legal action or at the end of the round that includes the placement of the final lava marker of the second eruption.

The winner is the player with the most points. Points are to be calculated as follows:

  • Settlements = 0
  • Villages = 1
  • Towns = 3
  • Cities = 7
  • Having the most of each type (including settlements) also scores 3points - In each case a tie scores for all players.
  • Most extended civilisation (Village, town, city farthest apart counted orthogonally) = 5 points

Whoever has the most points wins. In the case of a tie the player with the most buildings on the board wins, if still tied then it’s a tie!

LICENSE:[http//creativecommons.org/licences/by-nc-sa/2.5/ CC BY-NC-SA 2.5]

External Link

  • A pdf of the game is found here.