One of the most unique aspects about the Icehouse game system is that it encourages many people who play Icehouse games to want to create their own. Trying to create a game out of the blue is no easy task, but luckily, many people who have created games before are more than willing to share their insights.
Ideas, Concepts, and Inspirations[edit | edit source]
A place for resources or pure brainstorms around a game mechanic or thematic seed. Pure collaborative chaos, in other words.
Wish List - A bin of seeds.
External Links[edit | edit source]
There are lots of people online who have already written extensively on game design. Here are some of the better articles.
- Journal of Elegant Game Design — Kory Heath's extensive writing on game design, including great in-depth discussion on the design of Zendo and RAMbots, as well as his thoughts on elegant game design.
- Jacob Davenport on Game Design — More on game design from Jacob Davenport, including a design history of Gnostica and thoughts on game design and computer programming.