Game design
One of the most unique aspects about the Icehouse game system is that it encourages many people who play Icehouse games to want to create their own. Trying to create a game out of the blue is no easy task, but luckily, many people who have created games before are more than willing to share their insights.
Ideas, Concepts, and Inspirations[edit | edit source]
A place for resources or pure brainstorms around a game mechanic or thematic seed. Pure collaborative chaos, in other words.
Wish List - A bin of seeds.
Intellectual property protection
Concealment Of Pieces During Play
External Links[edit | edit source]
There are lots of people online who have already written extensively on game design. Here are some of the better articles.
- Journal of Elegant Game Design — Kory Heath's extensive writing on game design, including great in-depth discussion on the design of Zendo and RAMbots, as well as his thoughts on elegant game design.
- Jacob Davenport on Game Design — More on game design from Jacob Davenport, including a design history of Gnostica and thoughts on game design and computer programming.