Generator
Generator | ||
---|---|---|
Ken Leyhe | ||
Be the first player with a power coupling on each of the other nodes. | ||
Players: | 2 - 4 | |
Length: | unknown | |
Complexity: | unknown | |
Trios per color: | 5 | |
Number of colors: | 4 | |
- - - - - - Other equipment - - - - - - | ||
GRYB board and GRYB dice | ||
Setup time: | 2 minutes | |
Theme: | Abstract | |
Status: Complete (v1.0), Year released: 2002 | ||
Description
Be the first player with a power coupling on each of the other nodes of a GRYB board.
Objective
To be the first player with a power coupling on each of the other nodes.
Equipment
- GRYB Board
- GRYB Die
- Red, Yellow, Green, And Blue Icehouse Stashes (one stash for each player).
Setup
- Each player takes a stash of Icehouse pieces. The color of the stash will corespond to that player's color on the board.
- Each player places one medium pyramid on the top level node of thier color.
Play
- The youngest player goes first
- A player rolls the GRYB die.
- If the player rolls his own color and his start node is empty, he may play a new pyramid to his start node.
- If the player rolls his own color and his start node is occupied by another player's pyramid, he may capture that pyramid following the capture rules.
- A player may make a legal move to the color he rolled using any existing pyramids. See table.
Move Type | Conditions or Restrictions |
---|---|
2nd level node | Large pyramids may not move lower then the second level |
3rd level node | Medium pyramids may no move lower then the third level |
4th level node | Small pyramids are the only size allowed on the fourth level |
Horizontal | A pyramid may move around a quadrangle to the corresponding color rolled. |
Vertical | A pyramid may, if it meets level restrictions, move up or down one level to the corresponding color rolled. |
Occupied Node | A pyramid may follow the rules for towers and captures. |
- Play then continues to the left.
Towers
- A player may stack his pyramids by landing a smaller pyramid on a larger one.
- Once a tower is made, it can be moved as one piece following level size restrictions.
- All smaller pyramids must removed from a tower before a larger pyramid can be moved by itself.
- A tower cannot be captured if it is topped by a small pyramid. All other towers my be captured following the rules for captures.
Captures
- A pyramid may capture an opponents pyramids if it meets the following criteria.
- The capturing pyramid is smaller the pyramid being captured.
- Small pyramids may be captured only by other small pyramids.
- A captured pyramid is returned to the player's stash.
- The capturing player recieves another turn.
Winning
A player wins when he has...
- A small pyramid on a level 4 node of his color that is on a different top level branch than his large or medium pyramid, and not on his on top level start nodes branch.
- A medium pyramid on a level 3 node of his color that is on a different top level branch than his small or large pyramid, and not on his on top level start nodes branch.
- A large pyramid on a level 2 node of his color that is on a different top level branch than his small or medium pyramid, and not on his on top level start nodes branch.
External Links
External rules are located here
For information on the GRYB gaming system go here.