Power Tower
Under development
This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.
Power Tower | ||
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Olle Johansson | ||
Build high towers by taking over pieces from other towers. | ||
Players: | ||
Length: | unknown | |
Complexity: | Low | |
Trios per color: | 5 | |
Number of colors: | 1/player | |
- - - - - - Other equipment - - - - - - | ||
None | ||
Setup time: | Quick | |
Strategy depth: | Low | |
Random chance: | None | |
Theme: | Stackable icehouse pieces | |
Status: Not Specified (v1.0), Year released: 2006 | ||
Credits: Martin Ackerfors for comments. |
Summary
Build high towers by taking over pieces from other towers.
Objective
The goal of the game is to be the player with most points in their towers at the end of the game.
Preparation
Each player starts with 5 towers built from one stash, each having a Large, Medium and Small, from bottom to top.
Play
The starting player is chosen randomly. During their turn a player must take over a piece if they can do so. Taking over a piece is done by moving a piece from an opponent's tower which has less points worth of pieces than the tower the piece will be moved to. If the piece is in one of the player's own towers, there are no restrictions, it is even possible to create new towers with pieces taken from the player's own tower.
Winning the Game
When no players can take over any more pieces the winner is the player which has the most points worth of towers. Pieces are worth as many points as they have pips.
Additional Comments
When playing with two players there is a big risk that there will be a situation where one player will not be able to do anything because the other has a larger tower.
Credits and Copyright
This game is licensed under a Creative_Commons License and is copyrighted © 2006 by me, Olle Johansson |