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Pikemen: Difference between revisions

4,544 bytes added ,  4 years ago
Added 4-player setup diagram
imported>Kataclysm
(added visual diagram for setup)
imported>Kataclysm
(Added 4-player setup diagram)
Line 22:
 
==Setup==
===8x8 Grid===
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
Line 97 ⟶ 96:
|-
|}
Initial setup for 2 players
 
<hr>
Setup for 4 players:
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::MPU|red|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|red|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|red|3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|red|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|red|3em}}
|-
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|red|3em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black;"|{{PL|::MPU|blue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|blue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|blue|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|orange|3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|blue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|blue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|blue|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|orange|3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|blue|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|blue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|blue|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::MPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|orange|3em}}
|-
|}
<hr>
 
 
==Gameplay==
====Movement====
*Each turn, the active player may do one of two things:
::*Reorient a standing-up pyramid to face one of the eight compass directions, or
::*Cause a pyramid to ''charge'' in the direction it is already pointing.
:::*The charging pyramid may travel any number of empty spaces.
:::*It must stop before it enters a space with a pyramid of its own color, and it must stop ''on'' a space occupied by a capturable pyramid.
:::*At the end of the movement, the player may choose to leave the pyramid lying down in the direction it traveled or stand the pyramid back up.
===Capturing===
*Pyramids lying down, no matter what their size, are vulnerable to attack by an opponent's pyramid of any size.
*Pyramids standing up are in defensive position and may only be captured by a bigger piece.
*Large pyramids standing up are, as a result, invulnerable.
 
==History==
It was originally known as "IceChess" but the name was changed to avoid confusion with [[Martian Chess]].
== Strategy ==
 
== Strategy ==
An interesting property of Pikemen is the dichotomy between attacking and defending. An attacking piece has very little defensive value, since any other piece can capture it, yet it must become vulnerable in order to threaten an opponent's pieces. A defending piece, being upright, cannot attack at all, but can only be captured by a limited number of pieces; 3-point pieces cannot be captured at all while upright. A player who creates a strong attack formation will be exposed to counterattacks, and a player who plays very defensively will be slow in acquiring points. This creates an interesting balance between aggressive and cautious play styles.
 
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