Talk:Infiltrate

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From Looney Pyramid Games Wiki

After playing many games of Infiltrate, the rules appear to work very well. I don't see making any changes at this point unless something I completely overlooked appears. The rules still need to be cleaned up, which is currently in progress. If anyone gets a chance to play a few games, let me know how it goes and if any particular parts of the rules are confusing.

-brilk 02:45, 15 January 2009 (UTC)


Played a couple of games, went well. Would like to clarify: Smalls can only move if they're pushing something? For example, a small with nothing in the 8 squares around it is unable to move? --Cheshire Swift 18:08, 18 June 2009 (UTC)


I have the same question as Cheshire Swift. Also, can one's push diagonally? --bennlich@gmail.com 8:57, 6/29/09


Sorry for the late response. Small pyramids are only able to move when they push another pyramid and are able to push diagonally.

-brilk 13:44, 19 October 2009 (UTC)

Infiltrate has some very strong first player advantage. To mitigate this, I highly recommend the following rules amendment: For the first turn of the first player only, that player only moves one pyramid. - Cerulean 15:16, 12 July 2010 (UTC)

2009 Ice Awards evaluation[edit source]

Hackel: The first player advantage is very strong, and needs to be mitigated. The army building rule is cool, but when combined with the player-defined setup, makes it feel like the designer slouched his detailed design work upon his players. That said, this is really quick and interesting, and I expect to play more of it. Very similar to Mundialito, which many people have enjoyed.

Myers: Infiltrate is a pretty awesome game. I enjoy it.

Stout: A game whose strategies are unusual and take practice to get used to. I like it; time will tell how much I like it after getting a good grip on its strategies.

Bentley: I really like Infiltrate, and might make it my 'Go to' game of choice for quick Pyramid games. It has the benefits of simple rules, but the tactics are deep enough to warrant extensive planning, and the army building system goes a long way towards improving replayability. Best of all, it plays fast, and gleefully invites players to give it just 'one more shot'. My only fear is that there may be an 'unbeatable' strategy that one could find, especially with the potential power in going first, but to this game's credit that hasn't surfaced yet.