Template:Infobox Game
Game | |
---|---|
Designer | |
(Image) | |
Description | |
Min. Players: | |
Max. Players: | |
Icehouse stashes: | |
Treehouse sets: | |
Other equipment: | |
Setup time: | |
Min. Playing time: | |
Max. Playing time: | |
Rules complexity: | |
Strategy depth: | |
Random chance: | |
Primary Mechanic: | none |
Additional Mechanic: | none |
Theme: | |
BGG Link: | |
Footnotes |
Infobox_Game instructions:
To display a game info box on a game entry, enter the following code into the page:
{{Infobox_Game| subject_name= | designer= | image_link= | description= | min_players= | max_players= | stashes= | sets= | other_equip= | setup_time= | min_playing_time= | max_playing_time= | complexity= | strategy= | random_chance= | mechanic1= | mechanic2= | theme= | BGG_Link= | footnotes= }}
Each keyword on the left is used to fill in the appropriate section of the info box. Enter the value directly after the equal sign (=) and separate individual parameters with a vertical bar, or pipe (|). The order in which the parameters are entered does not matter. Some parameters can be omitted, and the values will be displayed as blanks.
The following list describes how to set all the values in the info box, from top to bottom. It lists the value to be set and the parameter used to set it, followed by details about what it represents and exactly what needs to be set.
Game => subject_name
- The name of the game.
subject_name=Zendo
Designer => designer
- The name of the person who created the game. If that person has a page on icehousegames.org, you can enclose the name in double square brackets to provide a link to that person's page.
designer=[[Andrew Looney]]
(Image) => image_link
- A link to a small icon or thumbnail-sized image that provides visual information about the game. The first part of this parameter is the name of the image, the second part is the size, and the third part is the mouseover text. It is enclosed in double square brackets.
image_link=[[Image:Pic76724.jpg|250px|A Zendo game]]
Description => description
- A brief explanation (up to 50 words) of the game.
description=A fast-paced, multiplayer game with a 'Treasure Hunter' theme that is played on a checker board.
Min. Players: => min_players
- The fewest number of players required to play the game. Solitaire games use the value '1'.
min_players=3
Max. Players: => max_players
- The most players who can play the game simultaneously.
max_players=100
Icehouse stashes: => stashes
- The minimum number of Icehouse pyramid stashes (5 pyramids of each size in a single color) required to play the game.
stashes=4
Treehouse sets: => sets
- The minimum number of Treehouse sets (5 pyramids of each size in 5 colors) required to play the game.
sets=2
Other equipment: => other_equip
- A list of any equipment, other than the pyramids, which is required to play the game. Additional equipment that is often used with Icehouse pyramid games include: D6 dice, Playing cards, Poker chips, Martian Coasters, Treehouse dice, Chessboard, etc.
other_equip=Six D10 dice, two decks of Pinochle cards.
Setup time: => setup_time
- How much time is required to arrange game pieces or complete other processes, such as arranging players or deciding on a starting player, before actual game-play can begin.
setup_time=5 minutes
Min. Playing time: => min_playing_time
- The shortest amount of time the game is expected to take. Be sure to include the units of time (e.g. minutes, hours).
min_playing_time=10 minutes
Max. Playing time: => max_playing_time
- The longest amount of time the game is expected to take. Be sure to include the units of time (e.g. minutes, hours).
max_playing_time=3 hours
Complexity => complexity
- The relative complexity of the rules of the game. Suitable values for this parameter are: Low, Medium, or High. This rating is somewhat subjective; a good measure of a game's complexity is how easy it is to describe or learn the valid moves for each turn. A game with few rules and few options, like Tic-Tac-Toe (Noughts and Crosses), has Low complexity.
complexity=Low
Strategy depth: => strategy
- The level of strategy that can be developed to increase a player's chance of winning the game. Suitable values for this parameter are: None, Low, Medium, or High. A game like Chess can be described as having a high level of strategy, whereas a game that involves nothing more than rolling a die and moving the number of spaces indicated is described as having no strategy.
strategy=Low
Random chance: => random_chance
- A somewhat subjective rating of the amount of random chance involved in playing the game. Suitable values for this parameter are: None, Low, Medium, and High. A game that requires rolling a die, flipping a coin, spinning a wheel, or drawing a card to determine a player's options will have increasingly higher levels of randomness. Games that rely strictly on player moves, like Chess, would be described as having no randomness.
random_chance=Medium
Primary Mechanic: => mechanic1
- The primary mechanic of the game in a single word/phrase. Typical values include: Stacking, Sorting, Matching, Elimination, Area control, etc.
mechanic1=Stacking
Additional Mechanic: => mechanic2
- Another mechanic used in the game. See Primary Mechanic (mechanic1).
mechanic2=Capture
Theme: => theme
- The theme of the game as a single word or phrase. Typical values include: War, Space, Role Playing, Farming, Nature, etc. A game that has no apparent theme, such as Tic-Tac-Toe (Noughts and Crosses), is considered Abstract and can be labeled as such.
theme=Underwater Adventure
BGG Link: => BGG_Link
- If the game is listed on BoardGameGeek, you can include a link to the game's page enclosed in single square brackets. After the link (but still within the brackets), provide the name of the game, which is what the user will click to follow the link.
BGG_Link=[http://www.boardgamegeek.com/boardgame/21955 Treehouse]
Footnotes => footnotes
- Other information that may be of interest to a person who is scanning through info boxes of many games and does not want to read the entire game description page.
footnotes=This game was played by Neil Armstrong and Buzz Aldrin during the Apollo 11 moon-landing mission.