Breakthrough: Difference between revisions
imported>Nihilvor No edit summary |
imported>Nihilvor (It was easy to do a quick format of the rules for this one, and thus I avoided bothering with the archive.org link. Feel free to add infoboxes to these and other games as you may.) |
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'''Breakthrough''' was designed by Ken Leyhe, 2001. It requires 2 players, 2 stashes, and a chessboard. |
'''Breakthrough''' was designed by Ken Leyhe, 2001. It requires 2 players, 2 stashes, and a chessboard. |
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== Objective == |
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To be the first player to move one of his pieces to the opposite end of the board. |
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== Equipment == |
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a. Chessboard |
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b. 2 Icehouse stashes of different color. |
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== Set-up == |
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a. Each player sets up his pyramids as desired on their back 2 rows of squares. |
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== Play == |
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a. Chose a player to go first. |
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b. On a players turn he may move one pyramid one space. |
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i. Small pyramids may move and capture diagonally forward. |
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ii. Medium pyramids may move forward or diagonally forward, they capture diagonally forward. |
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iii. Large pyramids may move forward, backward or diagonally forward, they capture diagonally forward. |
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c. Captured pyramids are removed from play |
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== Winning == |
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To be the first player to move one of his pieces to the opposite end of the board. |
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=== External Links === |
=== External Links === |
Revision as of 04:19, 22 November 2016
Breakthrough was designed by Ken Leyhe, 2001. It requires 2 players, 2 stashes, and a chessboard.
Objective
To be the first player to move one of his pieces to the opposite end of the board.
Equipment
a. Chessboard
b. 2 Icehouse stashes of different color.
Set-up
a. Each player sets up his pyramids as desired on their back 2 rows of squares.
Play
a. Chose a player to go first.
b. On a players turn he may move one pyramid one space.
i. Small pyramids may move and capture diagonally forward.
ii. Medium pyramids may move forward or diagonally forward, they capture diagonally forward.
iii. Large pyramids may move forward, backward or diagonally forward, they capture diagonally forward.
c. Captured pyramids are removed from play
Winning
To be the first player to move one of his pieces to the opposite end of the board.
External Links
- The official rules can be found here.
- Breakthrough on BoardGameGeek
Entered in the Icehouse Game Design Competition, Summer 2004 |
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Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice |
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling |
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game |