Snowball Fight!

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Under development


This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Snowball Fight!
Designed by Erik Oosterwal
A war game where you try to capture all the pieces.
:Players Players: 2 - 8
:Time Length: Medium
:Complexity Complexity: Simple
Trios per color: 3
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 3
- - - - - - Other equipment - - - - - -
[[Equipment/|]]
Setup time: 1 minute or less
Playing time: 20 - 40
Strategy depth: Medium
Random chance: Low
Game mechanics: Placement, Capture
Theme: War
BGG Link:
Status: Initial design (v1.0), Year released: 2010

Objective[edit | edit source]

Capture all the pyramids.

Background[edit | edit source]

You are in charge of a mercenary fighting force made up of soldiers from different nations. Your mercenaries are willing to fight against other mercenaries but will not attack their own countrymen.

Equipment needed[edit | edit source]

3 Treehouse sets

Setup[edit | edit source]

Starting with the 3-pip pyramids then the 2-pip pyramids and finally the 1-pip pyramids, distribute the pyramids sequentially to all players in a clock-wise direction.

Start player[edit | edit source]

The player with the most pyramids is the start player. If two or more players are tied for the most pyramids then the right-most of those players starts. Play order continues in a clock-wise direction (the player to the left.)

Rank[edit | edit source]

1-pip pyramids are infantrymen and have a strength of 1.
2-pip pyramids are captains and have the strength of five infantrymen.
3-pip pyramids are generals and have the strength of five captains or twenty-five infantrymen.

Rules[edit | edit source]

During their turn each player will send a fighter into the central play area, called the melee, and capture some number of pyramids in return. The sent fighter stays in the melee.

Exchange rate[edit | edit source]

When sending a fighter into the melee a player may capture some number of pyramids with a combined strength that is up to 1 less than the strength of the fighter being sent, i.e. a captain can capture up to four infantrymen.

The only restriction is that the captured fighters cannot be of the same color as the fighter being sent in. (Mercenaries will not attack their own countrymen.) For instance, a red captain can capture two blue infantrymen and one yellow infantrymen but will leave the red infantryman in the melee.

Trees[edit | edit source]

A player may send in a general, captain, and infantryman at once (all different colors and stacked as a tree) to capture exactly two generals from the melee. The captured generals cannot be the same color as any of the fighters being sent in.

When stacked as a tree, only the top-most fighter is visible and able to be captured. For instance, if there is a tree comprised of a yellow general, a blue captain, and a red infantryman in the melee, all three fighters are safe from being captured by a red general (the red general will not capture the red infantryman and the blue captain is not yet visible.)

End game[edit | edit source]

The person who collects all the pyramids is the winner.


License[edit | edit source]

http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png
This work is distributed by Erik Oosterwal under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.