Stack Control: Difference between revisions
imported>Brilk Cleaned up rules, simplified setup, fixed infobox |
imported>Glutnix No edit summary |
||
Line 60: | Line 60: | ||
==External Links== |
==External Links== |
||
* Stack Control is [http://boardgamegeek.com/boardgame/73113 listed on BGG]. |
* Stack Control is [http://boardgamegeek.com/boardgame/73113 listed on BGG]. |
||
{{pa-other}} |
|||
[[Category:Chessboard]] |
[[Category:Chessboard]] |
Revision as of 03:51, 10 December 2016
Stack Control | ||
---|---|---|
Designed by Robert Dudley | ||
Capture and eliminate enemy pyramids so that you control the most stacks. | ||
Players: | 2 - 5 | |
Length: | Medium | |
Complexity: | Low | |
Trios per color: | 5 | |
Number of colors: | 5 | |
- - - - - - Other equipment - - - - - - | ||
Chess Board | ||
Setup time: | 3 minutes | |
Playing time: | 20 minutes - 30 minutes | |
Strategy depth: | High | |
Random chance: | none | |
Theme: | abstract | |
BGG Link: | 73113 | |
Status: Not Specified (v1.0), Year released: 2987 | ||
What You Need
Stack Control is a game for two to five players. You will need either five Rainbow or five Xeno stashes and a chess board to play.
Setup
Make one tree of each color. These are the scoring trees. Set them aside for now.
Randomly place the sixty remaining pyramids on the board. Place one pyramid in each non-corner space.
Choose a player to select a scoring tree first using a method of your choice. Starting with this player, each player chooses one scoring tree and places it in front of himself. If playing with fewer than five players, remove the unused scoring trees from the game.
After each player has chosen a scoring tree, the player who chose a scoring tree last moves first.
Stack Movement
Stacks consist of one or more pyramids in a space. Stacks move a number of spaces equal to the pip count of the top pyramid of the stack. Stacks can move orthogonally or diagonally, but must go in a straight line.
Each turn a player must move one stack on top of another stack. Players may move any stack regardless of which color is on top. A stack can move over both other stacks and empty spaces before landing on top of another stack. Pyramids in a stack may not leave the stack except by capturing.
Players take turns moving one stack each until no further moves are possible.
Capturing
If at any time a stack contains three or more pyramids of the same size, remove all of those pyramids in that stack from the game. Do not change the order of the remaining pyramids.
Winning the Game
If at any time all pyramids the same color as a player's scoring tree are removed from the game, that player is eliminated.
If only one player remains in the game, that player is the winner. Otherwise, add up the total pip count of stacks controlled by each player. The player whose scoring tree is the same color as the top pyramid of a stack controls that stack. Uncontrolled stacks are not scored for any player. The player with the highest total score wins.
If at the end of the game no player controls any stacks, remove one pyramid from the top of each stack. Repeat until at least one stack is controlled by a player.
Additional Languages
External Links
- Stack Control is listed on BGG.
Featured in Pyramid Arcade 22 More Great Games |
---|
Little Else Required |
Apophis · Egyptian Solitaire · Freeze Tag |
Gleebs and Grues · Logger · Timelock · Penguin Soccer |
More Pyramids Required |
Icehouse · Quicksand · Torpedo · Undercut |
More Pyramids + Other Stuff Required |
Alien City · Blam! · Builders of R'lyeh · Gnostica |
Pikemen · Pylon · RAMbots · Stack Control |
Subdivision · Synapse-Ice · Zendo |