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Traffic Tyrants

From Looney Pyramid Games Wiki

Under development


This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Traffic Tyrants
Gregory Lattanzio
A pyramid game inspired by a children's game of traffic lights
:Players Players: 2
:Time Length: unknown
:Complexity Complexity: Easy
Trios per color: 4
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 4
- - - - - - Other equipment - - - - - -
3x7 board
Setup time: 1 minute
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: Race
BGG Link:
Status: Playtesting (v1.0), Year released: 2017


Traffic Tyrants is a two-player game played with 60 pyramids and a 3x7 board, inspired by the children's game of “Green light”/“Red light”.

The colors used are red, yellow, and green for movement pieces, with blue and black as the players' pieces on the board.

Set-up[edit | edit source]

The board is a horizontal 3×7 grid. Its columns are labeled respectively from left to right (with empty meaning no label): X3, X2, X1, empty, X1, X2, X3.
The game board
  1. Mark the last three rows of each side of the board as shown above.
  2. Each player receives 2 trios each of green, yellow, and red pyramids.
  3. Black and blue pyramids are placed on the start rows (labeled X3): 3 black pieces on one side and 3 blue pieces on the other.

Turns[edit | edit source]

On each turn, the player will move a pyramid on the board based on the one they received in the previous turn, then give their opponent a pyramid of any color of the next size in the sequence. The first turn has no movement.

Movement[edit | edit source]

If possible, move a pyramid (a “runner”) orthogonally corresponding to the size of the pyramid received, for a number of spaces corresponding to the color of the pyramid received:

  • Green: 2
  • Yellow: 1
  • Red: 0

Tackling and Limitations[edit | edit source]

A piece may be moved on top of a larger piece. If it is an opponent's, remaining movement points are lost and the turn ends; this is called “tackling”. The bottom piece cannot move until the piece on top of it is moved first. A piece may be moved over the player's own of a larger size without a penalty.

A piece may never be moved over one of a smaller size.

Winning[edit | edit source]

The game ends when all movement pieces have been given out.

Points are scored by pieces that made it to the opponent's side of the board. The pip count of each of these pieces is multiplied by the number assigned to its row (X1, X2, or X3). The player who scores the most points wins.

Tips[edit | edit source]

In order to better keep track of which pieces are currently being moved, I (Gregory L.) recommend that you put the most recently given pieces out in front of the discard pile.

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