Zarcana

Revision as of 13:33, 8 August 2019 by imported>Kataclysm (Updated infobox)
Zarcana
John Cooper
territorial control on a board of cards Tarot, with CCG-like card effects
:Players Players: 2 - 4
:Time Length: Medium
:Complexity Complexity: Medium
Trios per color: 0
Number of colors: 2
Pyramid trios:
Monochr. stashes: 2
Five-color sets: 0
- - - - - - Other equipment - - - - - -
deck of Tarot cards or playing cards
Setup time: 5 minutes
Playing time: 30 minutes - 60 minutes
Strategy depth: Medium
Random chance: Medium
Game mechanics:
Theme: War, Mystical
BGG Link: Zarcana
Status: Complete (v1.0), Year released: 1996


Zarcana was designed by John Cooper, circa 1996, one of the first games created for the pyramids beyond Icehouse. Pyramids are used to occupy territories on a board constructed out of cards. Players use the abilities of occupied cards or play cards from their hand in order to maintain territorial advantage; hand management is also a critical part of the strategy. Zarcana has been described as Pikemen meets Magic:the Gathering.

Zarcana was obsoleted by Gnostica, which was designed to be easier to learn and more strategically challenging.

External Links