Breakthrough: Difference between revisions
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{{Infobox_Game |
{{Infobox_Game |
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| subject_name=Breakthrough |
| subject_name=Breakthrough |
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| designer= |
| designer=Ken Leyhe |
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| image_link= |
| image_link= |
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| description= |
| description= |
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| min_players= |
| min_players= |
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| max_players=2 |
| max_players=2 |
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| game_length=Fast |
| game_length=Fast |
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| trios_per_color=5 |
| trios_per_color=5 |
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| number_of_colors=2 |
| number_of_colors=2 |
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| sets= |
| sets=5 |
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| stashes=2 |
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| other_equip=Chessboard |
| other_equip=Chessboard |
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| setup_time=2 min |
| setup_time=2 min |
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| min_playing_time= |
| min_playing_time= |
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| max_playing_time= |
| max_playing_time=15 Min |
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| strategy= |
| strategy= |
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| random_chance=None |
| random_chance=None |
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| game_mechanics= |
| game_mechanics= |
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| theme= |
| theme= |
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| BGG_Link=[https://boardgamegeek.com/boardgame/34816/breakthrough Breakthrough] |
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| BGG_Link= |
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| game_status=Initial |
| game_status=Initial design |
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| version_num= |
| version_num= |
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| release_year=2001 |
| release_year=2001 |
Latest revision as of 22:10, 10 May 2024
Breakthrough | ||
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Ken Leyhe | ||
Players: | 2 | |
Length: | Fast | |
Complexity: | Simple | |
Trios per color: | 5 | |
Number of colors: | 2 | |
- - - - - - Other equipment - - - - - - | ||
Chessboard | ||
Setup time: | 2 min | |
Playing time: | 15 Min | |
Random chance: | None | |
BGG Link: | Breakthrough | |
Status: Initial design (v1.0), Year released: 2001 | ||
Breakthrough was designed by Ken Leyhe, 2001. It requires 2 players, 2 stashes, and a chessboard.
Objective Edit
To be the first player to move one of his pieces to the opposite end of the board.
Equipment Edit
a. Chessboard
b. 2 Icehouse stashes of different color.
Set-up Edit
a. Each player sets up his pyramids as desired on their back 2 rows of squares.
Play Edit
a. Chose a player to go first.
b. On a players turn he may move one pyramid one space.
i. Small pyramids may move and capture diagonally forward.
ii. Medium pyramids may move forward or diagonally forward, they capture diagonally forward.
iii. Large pyramids may move forward, backward or diagonally forward, they capture diagonally forward.
c. Captured pyramids are removed from play
Winning Edit
To be the first player to move one of his pieces to the opposite end of the board.
External Links Edit
Entered in the Icehouse Game Design Competition, Summer 2004 |
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Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice |
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling |
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game |