Name | Description | Min Players | Max Players | Number of colors | Trios per color | Game Mechanics | Status |
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3-High | Cooperatively assemble the five trees without running out of cards. | 1 | 4 | 5 | 1 | Cooperative | Complete |
Abiegnus | Rosicrucian Volcano | 1 | 2 | 5 | 5 | Eruption, Divination | Complete |
Accelerator | Scientists compete to get the most particles out of an accelerator | 2 | 4 | 2 | 2 | Rotation, Free pyramid choice | Initial design |
Advanced Colonization | A game of space combat and expansion. | | 2 | 5 | 2 | None | Complete |
Alien City (German) | Icehouse Piecepack Hybrid. Städtebau auf einem weit entfernten Planeten für zwei Spieler | | 2 | 3 | 5 | Tile laying, Complex scoring | Complete |
Amoeba | A science themed game with an ever-increasing board size. | 2 | 6 | 1 per player | 5 | None, Placement | Complete |
Antshouse | Ants running the gauntlet over a pavement while mean kids tries to splat them. | 2 | 4 | 1 per player | 5 | Unknown | Complete |
Aquarius Rising | Connect your elements to the higher planes | 2 | 5 | 5 | 4 | Placement, Hidden goals | Complete |
Arena | Roll a D20 to knock down as many pyramids as possible | 2 | 4 | 4 | 5 | Unknown | Complete |
Armada | In Armada, a fleet of fast, maneuverable ships does battle with a fleet of slow, powerful ships. | | 2 | 1 | 5 | Measured movement | Complete |
Around & Around | Treehouse game where players race to the Safe House | 2 | 4 | 5 | 1 | Unknown | Unknown |
Atom Smasher | A game of dexterity inspired by billiards, http://en.wikipedia.org/wiki/Carrom carrom, and marbles | 2 | 100 | 1 | 1 | Dexterity, Turn-based | Complete |
Attack of the Mids | A coop game similar to Flash Point: Fire Rescue | 1 | 3 | 5 | 3 | Unknown | Complete |
Autumn Ash | A strategic game of color change. | | 2 | 10 | 2 | Stacking, Movement | Complete |
Bag of Ice | A simple push-your-luck game for many different player counts | 2 | 12 | 5 | 2 | Push-your-luck | Unknown |
Ballistic Wars | A pure strategy game of knocking down enemy walls | 3 | 6 | 4 | 5 | Unknown | Playtesting |
Battle Zone | | | 2 | 5 | 3 | Unknown | Complete |
Battle of the Body Snatchers | Capture more villagers and enemy aliens than your opponent. | | 2 | 4 | 5 | None, Capturing | Complete |
Behind Enemy Lines | Multiplayer war based game | 2 | 4 | 1 per player | 2 | Roll and move | Initial design |
Block ur Friends aka BurF | Inspired by the game Saikoro where board options are removed, in this one it fills | 2 | 4 | 4 | 4 | Blocking, Dice Rolling | Nearly Complete |
Boundary | Transfer pyramids to the other world. | | 2 | 4 | 1 | Race, Blocking | Complete |
Branches & Twigs & Thorns (Polish) | Gra strategiczna, gracze zapełniają plansze swoimi piramidami. | 2 | 4 | 1 per player | 5 | Zapełnianie planszy, Dokładanie piramidek | Complete |
Builders of R'lyeh | Constructing the drowned city of Cthulhu | 1 | 5 | 1 per player + 1 | 5 | Stacking, Dexterity | Complete |
Buyer's Market | | 2 | 4 | 1 per player + 5 | 3 to 4 | Building, Bidding | Complete |
Candy Capture | Earn the most points once all candy pieces are captured | | 2 | 5 | 1 | Unknown | Initial design |
Cardinal Connections | In Cardinal Connections, players try to make more pyramids point towards themselves than toward the other players. | 2 | 4 | 1 | 5 | Board | Complete |
Carrots and Broccoli | A abstract game about planning a garden | 2 | 4 | 5 | 1 per player | Timer, IceDice | Complete |
Cascades | A mountaineering two-players race. | | 2 | 3 | 2 | Movement, Cards | Playtesting |
Chaos | Collect all 10 colors | 2 | 5 | 10 | 5 | Unknown | Playtesting |
Chicken Run | A whimsical chicken roundup with overly enthusiastic spectators | | 2 | 10 | 1 | Equipment/Chessboard, Equipment/Dice | Complete |
Chivalry | | | 2 | 2 | 5 | Unknown | Complete |
Circuit Connection | A connection game of position where you score points for groups on a board I made | | 2 | 3 | 5 | Connection, Positional play | Initial design |
Cliff Mining | Use your deduction skills to work out what's in the cliff | 3 | 5 | 1 per player + 1 | 2 | Hidden Information, Deduction | Playtesting |
Cover Up | Cover up your opponent's options and get 4-in-a-row | | 2 | 2 | 5 | Unknown | Complete |
CoverFire | A war-game with programmed movement | | 2 | 4 | 1 | Unknown | Initial design |
CrackeD ICE (Polish) | Gra zręcznościowa, stąpając po lodzie należy uważać, by się nie załamał. | 2 | 5 | 1 na gracza | 5 | Dokładanie piramidek, Gra zręcznościowa | Complete |
CrackeD Ice | Don't tip the ice floe! | 3 | 5 | 1 per player | 5 | Dexterity, Balance | Complete |
The Crossing | Chinese Checkers variant. Be the first to get your pieces to the opposite corner. | 2 | 4 | 0 | 2 | Move, Jump | Complete |
Dash | Be the first to finish. | 2 | 5 | 5 | 1 | Unknown | Initial design |
DogFight | A war-game with programmed movement | | 2 | 5 | 1 | Unknown | Initial design |
Dragonflock | Dragons intimidate each other and lay waste to hapless towns | | 2 | 2 | 3 | Stacking, Capture ("devastation") | Unknown |
Elemental Towers | A solitaire game played with an Aquarius deck | | 1 | 5 | 3 | Unknown | Complete |
Elementalist | Use the elements at your disposal and wage epic war against an opponent! | | 2 | 5 | 3 | Direct conflict | Initial design |
Enantiomerfolk | Capture your opponent's pieces with their own pieces | | 2 | 3 | 6 | Capturing | Complete |
European War | A variation on World War 5, created by Andy Looney. | 2 | 4 | 5 | 3 | Unknown | Complete |
Evacuate | Get your Stacktor clans out of burning nightclubs before your rival/s manage/s to do the same. | 2 | 4 | 4 | 5, 4 for a 2-player game | Stacking, Placement | Playtesting |
Fleet | A space fleet game | 2 | 5 | 5 | 1 - 2 | Unknown | Playtesting |
Focus | A game that combines pyramids with Magic: The Gathering cards | | 2 | 5 | 5 | Unknown | Complete |
Foxtrot | An abstract strategy game | 2 | 3 | 5 | 3 | Unknown | Playtesting |
Freeze Tag | Pyramids race to the other side, trying not to get frozen along the way. | 2 | 4 | 1 per player | 2 | Volcano Board, Equipment/Dice | Complete |
Game of Princes | The two sons of the king play a racing game to one another’s carpets with help of their servitors | | 2 | 5 | 5 | Piece movement | Initial design |
Gnaqush | Hop to the other end of the board and promote your pieces | 2 | 4 | 4 | 5 | Unknown | Complete |
Hextris | Abstract | 2 | 3 | 1 per player | 5 | Placement, Movement | Unknown |
Homeworlds Settlers | Players vie for resources on a conquered Homeworld. | | 2 | 4 | 3 | Placement, Color powers, Turn-based, Movement, Resource management, Capture | Complete |
Hostages | Be the first player to rescue all 5 of your hostages by returning them to your base. | | 2 | 2 | 5 | None | Complete |
I Have Color | A color based children's word game. | 2 | 12 | 5 | 1 or 2 | Abstract, Draw | Complete |
Ice Fishing | | 2 | 4 | 4 | 5 | Unknown | Complete |
Ice Miners | A 2-player game of underground survival. A Settlers of Catan inspired game. | | 2 | 5 | 5 | Resource Management, Building | Initial design |
Ice Stalks | Draw magic rocks to grow colored stalks | 2 | 4 | 7 | 5 | Unknown | Nearly Complete |
Ice-Turn | Pyramid version of Q-Turn. | 2 | 4 | 5 | 1 | Stacking, Race | Unknown |
IceDice | Players roll dice to select pieces, but roll the same color twice and lose everything you gained this turn! | 2 | 4 | 5 | 1 per player | Push your luck, Set Building | Complete |
IceHanoi | A solo game of trying to turn nests into trees | | 1 | 1 | 5 | Unknown | Initial design |
Icecaster | A two-fisted spell-casting battle for 2 or more players. | 2 | 10 | 5 | 1 per player | Dexterity, Turnless | Initial design |
Igloo | Four colors, but only one will be worth points by the end. | | 2 | 4 | 5 | Unknown | Complete |
Ikkozendo | Players achieve satori when they discover the secret rule that explains which koans have the elusive Buddha-nature | 2 | 100 | 5 | 1 | Turn-based, Inductive logic | Complete |
Initiative | An initiative stack | | 2 | 5 | 2 | Perfect information, Piece placement | Playtesting |
Intersect | Placement and simultaneous capture | | 2 | 2 | 5 | Placement, Simultaneous action | Complete |
Kaeru | Jumping from waterlily to waterlily, your frogs try to eat the prey they like the most | | 2 | 2 | 1 | Piece movement, Collection | Complete |
King o' the Castle | A strategy game where players try to invade one another's castles | | 2 | 2 | 4 | Unknown | Playtesting |
King of the Sinking Iceberg | Jump and capture small caps on a shrinking board | | 2 | 2 | 5 | Unknown | Initial design |
Kotra | A dice strategy game similar to Backgammon, played on a chessboard. | 2 | 4 | 2 | 5 | Movement | Complete |
Krump | A chess-like game where your movement options increase as the game progresses. | | 2 | 2 | 5 | None | Complete |
La Linterna de Lisicrates | An abstract strategy game | | 2 | 5 | 3 | Unknown | Playtesting |
Latent Binaries | Abide by the rules of binaries... Rely on deductive reasoning and luck to create weaknesses in your opponent's defenses in order to have a clear shot at taking control of their base. | | 2 | 10 | 5 | Movement | Unknown |
Logistics | A game of Logistics in progress | | 2 | 5 | 4 | Capture, Perfect information | Playtesting |
Looney Ludo | Navigate an ever-changing maze and collect the right pieces to win | 2 | 6 | 1 per player | 1 | Stacking, Dynamic board | Complete |
Lunar Invaders | Interlunar teleportation death struggle! | | 2 | 2 | 3 | Unknown | Complete |
Malice | Malice. Get some. | | 2 | 2 | 3 | Capture, Perfect information | Playtesting |
Martian Boggle | Move pyramids around a letter grid to spell words | | 2 | 2 | 5 | Unknown | Complete |
Martian Chaturaji | Based on a strategy game that predates Chess | 2 | 4 | 4 | 5 | Unknown | Complete |
Martian Chess | Colorless simplified chess nevertheless has subtle strategy | 2 | 4 | 1 per player | 3 | Colorless | Complete |
Martian Greenhouse | Solitaire game of breeding different species | | 1 | 4 | 5 | Unknown | Initial design |
Martian Life | | 2 | 4 | 2 | 5 | Unknown | Complete |
Martian Merchants | A pickup-and-deliver puzzle game | 2 | 4 | 5 | 3 | Unknown | Complete |
Martian Quilting | Assembling pyramidal pieces | 2 | 6 | 1 per player | 5 | Unknown | Unknown |
Martian Shuffleboard | A game of dexterous strategy for 2 to 10 players. | 2 | 10 | 1 per player | 1 | Dexterity, Turn-based | Playtesting |
Martian Stratego | Pieces with hidden powers battle one another | | 2 | 6 | 5 | Unknown | Complete |
MartianWhist | Resolving a trick in Martian Whist | | 2 | 5 | 2 | Perfect information, Trick-taking | Playtesting |
Martianopoly | "Chop down trees, erect buildings, make money." | 2 | 4 | 3 | 5 | Alignment | Complete |
Mega Hexano | A variant of Volcano played with 9 stashes on a hexagonal board | 2 | 4 | 9 | 5 | Unknown | Playtesting |
Middleman | Maneuver around a cramped board to reunite your pieces | | 2 | 2 | 5 | Movement, N/A | Complete |
Moon Shot | A game of dexterous strategy for any number of players. | 1 | 100 | 1 | 1 | Dexterity, Miniatures | Complete |
Moscow Ice | This is Chinese checkers for pyramids with some twists. | 2 | 4 | 1 per player | 4 | Unknown | Complete |
Munch | Ancient space monsters roam the galaxy, munching worlds and each other. | 2 | 4 | 1 per player + 3 | 5 | Placement, Capturing | Complete |
Nightmare Pachisi | A multitrack linear wargame | 2 | 4 | 4 | 3 | Unknown | Playtesting |
Nimbus | A multiplayer combinatorial game with an icy association to the game Nim. | 2 | 10 | 5 | 3 | Placement, Capture | Playtesting |
Nimitz | A multiplayer combinatorial game with a very loose association to the game Nim. | 2 | 6 | 5 | 1 | Stacking, Placement | Initial design |
Nothing Beats a Large | A simple and quick single Treehouse set game with goals | 2 | 5 | 5 | 1 | Hidden goals, Rock-Paper-Scissors | Complete |
Olympus Mons | A chess-like game where captured pieces are worth their pip-value | | 2 | 4 | 5 | Unknown | Initial design |
One Square at a Time to the Capture | Advance to capture the giant. | 2 | 4 | 5 | 1 | Race, Roll and move | Playtesting |