MadRobots

From Looney Pyramid Games Wiki
MadRobots
Glen Gyldersleve
A rough initial design
:Players Players: 2 - 8
:Time Length: Short
:Complexity Complexity: Medium
Trios per color: 3
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets:
- - - - - - Other equipment - - - - - -
chessboard, timer, player screen
Setup time: 5 min
Playing time: 5 - 30
Strategy depth: unknown
Random chance: None
Game mechanics: Programmable Movement
Theme: Robots
BGG Link:
Status: Initial Design (v1.0), Year released: 2007


Mad Robots, Designed by B00jum.

These are my rough notes. Its probably not internally consistent yet.

Uses four stashes?

Robots moving across a board.

This game is thematically linked to RAMBots and Robo Rally

Programming occurs.

Play order:

  • Play current program
  • Move hidden to revealed queue
  • Play into queue.

The queue has only 2 places: In and Out.

Move speed and direction.

Red Blue Green Purple


Put N pieces on board = number of players.

Each player gets a single stash

    • programming affects the color of the robot on the field.
    • In other words: the robots are not attached to a player
    • *ALL* players can affect any robot on any given turn.

Order could be affected by:

 * high to low
 * color order
 * neutralize (conflicting order of same size result in paralysis).
 * order of players (rotating initiative)


Potential rules:

 * no color may follow same
   (you cannot program the same robot for 2 subsequent turns)
 * robots push other robots


Win:

 * first robot out a player exit point?
 

Board:

 chess (8x8)
 hex map (7x7)


Programming

 * Forward
 * Left or Right
   - If hex, size of L/R would mean change face 1-3 to L|R
   - If square, size may matter when turning
     (this is turn w/o move)


Advanced rules:

 color powers
 meta programming (using white/black/crystal stashes)
 Use neutral upright to create terrain/obstacles