Nomice
Nomice | ||
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Glenn and Chrystal Overby | ||
An Icehouse/Nomic hybrid game. | ||
Players: | 2 - 10 | |
Length: | unknown | |
Complexity: | High | |
Trios per color: | 5 | |
Number of colors: | 1+ per player | |
- - - - - - Other equipment - - - - - - | ||
As decided per game | ||
Strategy depth: | Medium | |
Random chance: | None | |
Status: Not Specified (v1.0), Year released: 2001 | ||
Nomice and Pure Nomice offer instructions on how to begin an Icehouse/Nomic hybrid game. The more pyramids, the better for a dynamic game. Players can decide on the actual pyramid counts.
[I've linked to the original Icehouse/Nomic game, as found on Archive.org. Some knowledge of Nomic will be helpful. Assume that any given game that links Nomic and Icehouse will consist of a proposed rules (what's considered a "turn" in Nomic) and some manipulations of the Icehouse pieces (probably not unlike some actions taken in other icehouse games but instead established by the players). While I, for one, advocate for "variants" and certain "understandings" before undertaking a nomic/icehouse hybrid, these rules offer an introduction to the concept in their purist form. Nihilvor]
External Link[edit | edit source]
Information on Nomic.