Browse games/Complex complexity
This is a list of games that are either relatively complex to learn or deceptively simple but have a lot of complex interaction.
Name | Description | Min Players | Max Players | Number of colors | Trios per color | Game Mechanics | Status |
---|---|---|---|---|---|---|---|
Agnostica | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | 2 | 5 | 1 per player | 3 (5 for the complex game) | Modular board, Card game | Complete |
Alien City | Icehouse/piecepack hybrid game of city building | 2 | 3 or more | 5 | Tile laying, Complex scoring, City building | Complete | |
Barsoomian Jetan | Fantasy chess on Barsoom (Mars) | 2 | 4 | 4 | Chess, Angular movement | Complete | |
Binary Homeworlds | A 2-player variant of the standard Homeworlds game | 2 | 4 | 3 | Color powers, Resource management | Complete | |
Chaos Checkers | A twist on checkers where the pieces constantly gain new abilities | 2 | 10 | 5 | Turn-based, Strategic placement | Unknown | |
Civil-ice-ation | 3 | 6 | 7 | 5 | Unknown | Complete | |
CoverFire | A war-game with programmed movement | 2 | 4 | 1 | Unknown | Initial design | |
Crystal City Catan | Colonial building in the style of The Settlers of Catan card game | 2 | 6 | 5 | Resource Management | Complete | |
Dectana | Territory game like Zarcana/Gnostica, but using the Decktet | 2 | 5 | 1 per player | 3 | Territory Control, Hand Management | Complete |
DogFight | A war-game with programmed movement | 2 | 5 | 1 | Unknown | Initial design | |
Elementalist | Use the elements at your disposal and wage epic war against an opponent! | 2 | 5 | 3 | Direct conflict | Initial design | |
Freimaurerei | Conduct lodge-based conspiracies during the European Enlightenment | 2 | 10 | 5 | Hidden goals, Resource management | Complete | |
Gala | A traditional chess-like game from northern Europe a.k.a. Farmer's Chess. | 2 | 4 | 4 | 4 | Capture | Complete |
Gnostica | Gnostica, an updated version of Zarcana, involves capturing territory on an evolving board made up of Tarot cards. | 2 | 6 | 1 per player | 5 | Modular board, Card game | Complete |
Gorean Kaissa | Fantasy chess on the planet Gor | 2 | 6 | 5 | Chess | Complete | |
Houses of Thoth | Erecting Pyramids on Tarot cards, and vice versa | 2 | 5 | 5 | 5 | Accumulation, Construction | Playtesting |
Ice Arena | Ice Arena is a tactical arena combat game. | 2 | 4 | 4 | 5 | Unknown | Initial design |
IceDungeons | Quest through the world with your guide, and lots of paper | 5 | Unknown | Unknown | |||
The IceStar | A geometrical puzzle game. | 1 | 6 | 1 | Unknown | Complete | |
Martian Colonists | A resource gathering race, vaguely inspired by Settlers of Catan and a set of dice that match the colours of Icehouse pyramids | 2 | 8 | 1 per player + 1 | 5 | Resource management, Dice rolling | Initial design |
Martian Gunslinger | An abstract Western theme boardgame with a checkerboard | 2 | 4 | 5 | 2 | Set collection, Resource management, Direct conflict | Nearly Complete |
Martian Mah Jongg | A rummy game in the style of Chinese Mah Jongg | 2 | 4 | 10 | 5 | Observation, Memory | Complete |
Martian Shogi | Chess/shogi variant with pyramids. | 2 | 4 | 5 | Capture, Promotion | Complete | |
Node Wars | The metagame of playing the three (or four) games of the Node Wars trilogy, simultaneously or in sequence. | 2 | 3 or more | 5 | 1 | Programming | Initial design |
Nomice | An Icehouse/Nomic hybrid game. | 2 | 10 | 1+ per player | 5 | Unknown | Unknown |
Peaceful Homeworlds | Peaceful Homeworlds centers on gathering crystals rather than invasion. | 2 | 4 | 3 | Color powers, Resource management | Unknown | |
Phalanstery | Organize a harmonious group within the utopian phalanx | 1 | 2 | 10 | 3 | Eruption, Draw | Playtesting |
PyLiPo | 3 | 5 | 3 to 4 | 2 | Movement, Creative Writing | Unknown | |
Rat Patrol | A precursor to the game Turtler | 2 | 6 | 5 | 1 | Unknown | Initial design |
Ratones Colorados | A game of mice, cats, and traps | 3 | 4 | 7 | 5 | Area control | Playtesting |
Robot House | Robot House is a tactical arena game inspired by Meatbot Massacre. | 2 | 4 | 4 | 5 | Unknown | Initial design |
Rosicrucian Chess | occult chess variant a.k.a. Enochian Chess | 2 | 4 | 5 | 4 | Divination, Chess | Complete |
Share and Share Alike | A game of shifting loyalties | 4 | 4 (any color or colors) | 5 | Tower-building, Market speculation | Complete | |
Simple Life or Death | 2 | 10 | 1 per player | 5 | Unknown | Unknown | |
The Sniper | Survive an abduction by outwitting The Sniper | 4 | 5 | 1 | Unknown | Initial design | |
Solomids | A solo game of stacking, sliding, and swapping | 1 | 5 | 3 | Unknown | Complete | |
Spy vs Spy | Collect all the pieces of the Thingamajig, avoid the other spy and the police, and get out alive! | 2 | 10 | 3 | Strategic placement | Unknown | |
Stacktors! | A role-playing game system using pyramids. | 2 | 100 | 12 | 10 | Tactics, Comparison | Playtesting |
Super Death Ray | Use fighter ships, thievery, super death rays, and a clone army to destroy your opponent's inter-planetary empire. | 2 | 3 | 5 | 5 | Freeform board, Color powers | Playtesting |
Triangulation | A war-game with programmed movement | 2 | 4 | 5 | 1 | Unknown | Initial design |
TubeTanks | A war-game with programmed movement | 2 | 4 | 1 | Unknown | Initial design |