Tic Tac Doh!
Tic Tac Doh! | ||
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Brian Schultze | ||
Slightly twisted variant of Tic-Tac-Toe | ||
Players: | 2 | |
Length: | unknown | |
Complexity: | Low | |
Trios per color: | 5 | |
Number of colors: | 1 | |
- - - - - - Other equipment - - - - - - | ||
imaginary board | ||
Setup time: | none | |
Strategy depth: | Low | |
Random chance: | None | |
Theme: | Tic Tac Toe | |
BGG Link: | 17748 | |
Status: Complete (v1.0), Year released: 2003 | ||
Tic Tac Doh is a two player Tic Tac Toe variant using Icehouse pieces on an imaginary board. The game requires only a single stash of pyramids.
Tic Tac Doh was published in Hypothermia #15.
Materials[edit | edit source]
One stash, 15 pyramids total. The game works fine with a single color, but if you own multiple colors, the recommended set to use is small blues, medium reds, and large yellows. This makes it easier to see the board state at a glance.
Recommended materials if you have multiple colors available to you
Goal[edit | edit source]
Get three pieces of the same size in a row in an imaginary 3x3 grid.
Rules[edit | edit source]
Players take turns placing the Icehouse pieces on the table. Each piece must be placed in an imaginary square next to or on top of a piece already in play. (Diagonally counts as next to.) A piece cannot be played if it would lie outside the imaginary 3x3 grid. Note: Since you create the grid as you go, you don't know where out of bounds is until you have played a few pieces. For example, the first piece you play can either be the center, corner or edge. Nobody knows until a few more piece have been played.
Pieces may be played on top of other pieces, but only when they are within one size of each other. For instance, if a large pyramid were on the table, a medium pyramid could be placed on top of it, but a small pyramid could not.
Legal placement | Illegal placement |
Legal placement | Illegal placement |
You can play a piece on top of another piece in two ways. The first is
playing a smaller piece on top of a piece one size larger, forming a
tree of pieces. This grouping counts as any of the pieces it
contains. For example, a medium piece could be played on top of a large
piece. This tree would now count as either a large or medium when
trying to get three in a row. A small piece could then be played on top
of the tree, making it count as any of the three types.
This counts for large | This counts for medium and large | This counts for all three sizes |
The second way to play a piece on top of another is to nest them, by placing a larger piece on top of a piece one size smaller. For example, a medium could be played on top of a small one.
Later on, a large could be played on top of the nest. A nest only counts as the
outermost (biggest) piece. So a nest with a small and a medium only counts as
a medium piece.
This counts for small | This counts for medium only | This counts for large only |
A grid space cannot have both a nest and a tree. This means that the placement of the top-most piece in each of the examples below would be forbidden.
Illegal nest-tree combo | Illegal nest-tree combo | Illegal nest-tree combo |
As in chess, once you let go of a piece, it is considered played and cannot be moved.
Game End[edit | edit source]
The game ends when someone gets three pieces of the same size in a row, or when all of the pieces have been placed on the board resulting in a tie. In the event that a person cannot make a legal move on his turn (but there are still pieces left), the other player wins.
Designer's Comments[edit | edit source]
This might work reasonably well as a 3- or 4-person game, but has not been tried.
External Links[edit | edit source]
- The official rules are available online.
Featured in ICE-7 |
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Zendo · IceTowers · Volcano · Homeworlds |
Martian Chess · Icehouse · Tic Tac Doh! |