Zarcana: Difference between revisions

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{{Infobox_Game|
{{Infobox_Game|
subject_name=Zarcana|
subject_name=Zarcana|
designer= [[John Cooper]]|
designer=John Cooper|
image_link=|
image_link=|
description=territorial control on a board of cards, with CCG-like card effects|
description=territorial control on a board of cards Tarot, with CCG-like card effects|
players=2+|
min_players=2|
max_players=4|
stashes = 1 single-color stash per player |
sets=0|
other_equip = deck of [[Tarot cards]] |
stashes=2|
setup_time= 5 minutes |
playing_time=45–120 minutes |
setup_time=5 minutes|
other_equip = deck of [[Tarot cards]] or playing cards |
complexity=High |
min_playing_time=30 minutes|
strategy=High |
max_playing_time=60 minutes|
random_chance=Medium |
complexity=Medium |
mechanics= [[Modular board]], [[Card game]]|
strategy=Medium|
theme = [[Mystical]] |
release_year=1996|
release_year=1996|
game_status=Complete|
game_status=Complete|
game_length=Medium|
footnotes =|
random_chance=Medium|
BGG_Link=[http://www.boardgamegeek.com/game/10996 10996]
theme = War, Mystical|
BGG_Link=[https://boardgamegeek.com/boardgame/10996/zarcana Zarcana]|
}}
}}



Revision as of 13:33, 8 August 2019

Zarcana
John Cooper
territorial control on a board of cards Tarot, with CCG-like card effects
:Players Players: 2 - 4
:Time Length: Medium
:Complexity Complexity: Medium
Trios per color: 0
Number of colors: 2
Pyramid trios:
Monochr. stashes: 2
Five-color sets: 0
- - - - - - Other equipment - - - - - -
deck of Tarot cards or playing cards
Setup time: 5 minutes
Playing time: 30 minutes - 60 minutes
Strategy depth: Medium
Random chance: Medium
Game mechanics:
Theme: War, Mystical
BGG Link: Zarcana
Status: Complete (v1.0), Year released: 1996


Zarcana was designed by John Cooper, circa 1996, one of the first games created for the pyramids beyond Icehouse. Pyramids are used to occupy territories on a board constructed out of cards. Players use the abilities of occupied cards or play cards from their hand in order to maintain territorial advantage; hand management is also a critical part of the strategy. Zarcana has been described as Pikemen meets Magic:the Gathering.

Zarcana was obsoleted by Gnostica, which was designed to be easier to learn and more strategically challenging.

External Links