From Looney Pyramid Games Wiki
This is a list of games that require three Rainbow/Xeno sets to play.
For more 3-player games, see also Browse games/Sets per player
Name | Description | Min Players | Max Players | Other Equipment | Game Mechanics | Status |
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Agnostica | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | 2 | 5 | deck of Zark City cards, Color die | Modular board, Card game | Complete |
Attack of the Mids | A coop game similar to Flash Point: Fire Rescue | 1 | 3 | Custom board, Custom character cards, Color die, Treehouse die, d4 | Unknown | Complete |
Battle Zone | | | 2 | chessboard, 3 six-sided dice | Unknown | Complete |
Binary Homeworlds | A 2-player variant of the standard Homeworlds game | | 2 | None | Color powers, Resource management | Complete |
Black ICE | The 3HOUSE game of computer cracking | | 2 | cloth bag, three Treehouse dice or Lightning dice | Discovering codes underneath opaque pyramids | Complete |
Bluetorch | A quick auction game for three players. | 3 | 3 | a pair of dice from IceDice, counters of some sort (poker chips, nickels and pennies, etc.) | Auction | Unknown |
Conquest of Mars | Abstract wargame using pyramids, cards, and dice | 2 | 4 | handful of assorted polyhedral dice, playing cards | Dice combat, Poker hands | Playtesting |
The Crossing | Chinese Checkers variant. Be the first to get your pieces to the opposite corner. | 2 | 4 | 8x8 grid | Move, Jump | Complete |
Crystal Habit | A game of mineralogy. Create crystal composites of different sizes and composition. | 2 | 5 | | Stacking | Initial design |
Dectana | Territory game like Zarcana/Gnostica, but using the Decktet | 2 | 5 | Two Decktets | Territory Control, Hand Management | Complete |
Dragonflock | Dragons intimidate each other and lay waste to hapless towns | | 2 | Volcano board | Stacking, Capture | Unknown |
Egyptian Solitaire | A solitaire puzzle game combining Peg Solitaire with a Rubik's Cube. | 1 | 4 | 3x4 grid of squares | Stacking, Elimination | Complete |
Elementalist | Use the elements at your disposal and wage epic war against an opponent! | | 2 | | Direct conflict | Initial design |
European War | A variation on Andy Looney's World War 5. | 2 | 4 | deck of cards | Unknown | Complete |
Foxtrot | An abstract game of alignment | 2 | 3 | | Unknown | Playtesting |
Green Hijinks | A luck-free variant of Pink Hijinks | | 2 | 3x3 grid | Pattern formation | Complete |
Homeworlds Settlers | Players vie for resources on a conquered Homeworld. | | 2 | Homeworlds Settlers Board | Placement, Color powers, Turn-based, Movement, Resource management, Capture | Complete |
Ice Draughts | Advanced variant of Draughts | 2 | 4 | Chessboard or Chess Wedges | Unknown | Playtesting |
Kumbha | Aquarius for IceHouse | 2 | 5 | Envelope, Opaque Bag, some Paper | Unknown | Playtesting |
La Columna de Trajano | An abstract strategy board game of elimination for Icehouse | | 2 | 9x2 board | Movement, Elimination | Unknown |
Logger | A lumberjack-themed game for 2-4 players | 2 | 4 | Volcano caps, 5x5 board | Unknown | Complete |
Lunar Invaders | Interlunar teleportation death struggle! | | 2 | moon boards (Cosmic Coasters), dice | Unknown | Complete |
Malice | An abstract strategy game of piece movement, capture and teleportation. | | 2 | | Capture, Perfect information | Playtesting |
Martian Chess | Colorless simplified chess nevertheless has subtle strategy | 2 | 4 | Chessboard | Colorless, Positional | Complete |
Martian Tic-Tac-Toe | Tic-Tac-Toe with Icehouse pieces | | 2 | Three-by-three grid (or part of a chessboard) | Placement | Complete |
Nimbus | A multiplayer combinatorial game with an icy association to the game Nim. | 2 | 10 | Chessboard | Placement, Capture | Playtesting |
Paint the Line | Try to build the largest groups out of captured pyramids. | | 2 | 2x6 & 3x6 boards | Placement, Capturing | Complete |
Peaceful Homeworlds | Peaceful Homeworlds centers on gathering crystals rather than invasion. | | 2 | None | Color powers, Resource management | Unknown |
Petal Battle | Two groups of insects battle for control of a flower | | 2 | Daisy board | Strategy, Turn bidding | Complete |
Pink Hijinks | A tiny game of Pyramids | | 2 | 3x3 grid, Pyramid die | Pattern formation, Dice rolling | Complete |
Powerhouse | Collect exactly five pyramids in one size but five different colors. | 2 | 5 | Drawstring bag, Any three dice | Semi-random draw | Complete |
Pungo | A game of Pungo setup and ready to play | | 2 | two 3x4 boards, six-sided die | Perfect information, Controlled roll | Complete |
Pyrinoes | Dominoes, with extra pyramids | | 2 | A set of double-6 dominoes, a bit of space and something to keep score | Placement | Complete |
Skurðir | An Icehouse Transportation Game | 2 | 5 | None | Unknown | Complete |
Sky Rise | A game of hidden agendas and tower construction | 2 | 5 | A deck of playing cards, Twin Win cards, Turn token, Paper and pencil | Hidden goals, Tower building, Shared pieces | Complete |
Snowball Fight! | A war game where you try to capture all the pieces. | 2 | 8 | | Placement, Capture | Initial design |
Stacktics | A 3House game for 2 players. The goal is to capture half of your opponents' force (by pip count) before he can do the same to you. | | 2 | Volcano board | Unknown | Nearly Complete |
T-Minus | It's Not Rocket Science. | 2 | 6 | three six-sided dice, 12 to 18 risk tokens (e.g. pennies), game board | Unknown | Playtesting |
ThreeStone | Try to build stacks that match your secret goal stacks. | | 2 | a stash pad, a bag to draw pyramids from, shields | Stacking, Hidden information | Initial design |
Unocitta | A Zark City variant using a deck of Uno™ cards | 2 | 5 | Uno deck | Unknown | Complete |
World War 5 | A simplified Risk-like game of global conquest | 2 | 4 | special board, six six-sided dice | Dice rolling, Stash management | Complete |
Zark City | A 3HOUSE reduction of Zarcana, using playing cards | 2 | 5 | playing cards or Zark City cards | Modular board, Hand & stash management | Complete |
Zark City (Polish) | Gra strategiczna, gracze zajmują terytorium zbudowane z kart. | 2 | 5 | talia 52 kart do gry | Dokładanie piramidek, Tworzenie planszy | Complete |
Ziggurat | A push-and-shove race around and up the sides of a pyramid. | 2 | 4 | A chessboard or Ziggurat board; two d8 or one d6 | Blocking, Roll and move | Playtesting |