Icehouse Null Game: Difference between revisions
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== External Links == |
== External Links == |
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* The rules are [http://icehousegames.com/contest/icedes-1/ting/ting.html online]. |
* The rules are [https://web.archive.org/web/20151013225905/http://icehousegames.com/contest/icedes-1/ting/ting.html online]. |
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Revision as of 20:27, 28 February 2020
The Icehouse Null Game | ||
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Dale Newfield | ||
The Game of Playing with Pyramids | ||
Players: | 1 - 100 | |
Length: | unknown | |
Complexity: | Low | |
Trios per color: | 0 | |
Number of colors: | 0 | |
- - - - - - Other equipment - - - - - - | ||
none | ||
Setup time: | none | |
Strategy depth: | Low | |
Random chance: | None | |
Theme: | Null | |
BGG Link: | N/A | |
Status: Not Specified (v1.0), Year released: 2004 | ||
The Icehouse Null Game was designed by Dale Newfield. For more info, see here.
External Links
- The rules are online.
Entered in the Icehouse Game Design Competition, Summer 2004 |
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Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice |
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling |
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game |