From Looney Pyramid Games Wiki
Josh Cole
A somewhat quick penny-flipping game
:Players Players: 2
:Time Length: Fast
:Complexity Complexity: Low-Medium
Trios per color: 1
Number of colors: 2
Pyramid trios:
Monochr. stashes: 2
Five-color sets: 1
- - - - - - Other equipment - - - - - -
Setup time: 1 min
Playing time: 3 min - 5 min
Strategy depth: Medium
Random chance: None
Game mechanics: Tile flipping
Theme: Political Control
BGG Link:
Status: Initial design (v1.0), Year released: 2009
Created Sep. 7, 2009

Under development

This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Oshugo, the city in a political situation. Two Dictators spread their influence through the buildings to rule Oshugo, building their empire as the game progresses. But some people do not like dictators and will stop any influence not of their liking. Whoever controls most of the building at the end wins at the end will rule Oshugo.

Contents[edit | edit source]

  • 1 Treehouse set
  • 16 pennies
  • 2 players

Play[edit | edit source]

Setup[edit | edit source]

Place pennies in a 4x4 grid, checkerboard style alternating Heads,Tails. Choose a color, and take out the solid pyramids. Choose Heads or Tails. Flip a coin to see who goes first.

Initial Placement[edit | edit source]

Place all your pyramids on one side of the board so it looks something like this.

   P  HTHT
   P  THTH
   P  HTHT
      PP P

Place the 1 dot solid pyramid on the top right corner. Then, each player takes 1 solid and places it on the penny of his choice.

Play[edit | edit source]

On your turn you MUST move, aim, and fire.

Move[edit | edit source]

Move 1 solid piece onto another penny.
Also, You MAY move 1 piece of your own into the empty spot. Keep it's position, though.

Aim[edit | edit source]

Reorient a piece of yours so that it is facing a different line of pennies.

Fire[edit | edit source]

Flip over a line of pennies that 1 of your pyramids point to. If a solid of another size is in your line, stop. you can not flip any more behind that. If a solid of the same size is in your line, you may pass through, but not flip over the penny under the solid.

Winning[edit | edit source]

After 10 rounds the player with the most of their side up wins!