Synapse-Ice
Synapse-Ice | ||
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Joseph Kisenwether | ||
An adaptation of the paper-and-pencil game Synapse' | ||
Players: | 2 | |
Length: | unknown | |
Complexity: | Low | |
Trios per color: | 5 | |
Number of colors: | 2 | |
Setup time: | 30 Seconds | |
Strategy depth: | Medium | |
Random chance: | None | |
Theme: | Abstract | |
BGG Link: | Synapse-Ice | |
Status: Complete (v1.0), Year released: 2005 | ||
Synapse-Ice Edit
Requirements Edit
- 2 players
- An icehouse stash for each player
- A 5x6 rectangular grid. (A section of chess-board works well.)
Synopsis Edit
The board starts out empty. The first player chooses any pieces from his stash and places it lying down on any square on the board, pointing to an empty space. A 3-point piece points to the square three steps away, a 2-pointer to the space two steps away, and a 1-pointer to the adjacent space. On each subsequent move, the next player must then place a piece in the square pointed to. This piece must also point to an empty space. The first player who is unable to make a move loses.
Sample Play Edit
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In this example, Red has just played a 1-point piece pointing up to the space with the
. Green has to play in the 'ed space, and has only two options, a 1-point piece pointing left, or a 2-point piece pointing right. He could have played a 3-point piece to the right as well, but he's used all of his 3-pointer already. If he points left, red could play a 2-point piece facing down and win immediately. So he points right.
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Red now has 4 options, 3-left, 2-up, 1-right, and 1-down. She selects 1-right.
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Green can choose 2-up, 1-up, or 1-down. He goes for 1 up, a mistake. (The next few moves are forced, so we'll skip ahead on the diagrams.) Red has no choice, she must play 2-down. And that leaves Green with no choice, gotta play 1-left. Red then plays 3-up (her only move) leaving us with this situation:
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Green has no legal move, and so Red wins! If he had played it right in the third diagram, Green could have forced a win. Of course, if Red had played it right in the second diagram, she could have forced a win first. I'll leave figuring out the right moves in each of these situations as an exercise for the reader.
Synapse-Ice was designed by Joseph Kisenwether in 2005, based on the paper-and-pencil game Synapse.
External Links Edit
- The to Synapse-Ice are available online.
- Rules available in French at www.jeux-icehouse.com.
Featured in Pyramid Arcade 22 More Great Games |
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Little Else Required |
Apophis · Egyptian Solitaire · Freeze Tag |
Gleebs and Grues · Logger · Timelock · Penguin Soccer |
More Pyramids Required |
Icehouse · Quicksand · Torpedo · Undercut |
More Pyramids + Other Stuff Required |
Alien City · Blam! · Builders of R'lyeh · Gnostica |
Pikemen · Pylon · RAMbots · Stack Control |
Subdivision · Synapse-Ice · Zendo |
Entered in the Icehouse Game Design Competition, Winter 2005 |
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Winner: Hextris 2nd: Blam! 3rd: A-A-Arctic Kettering |
4th (tie): Influence and Synapse-Ice 6th: Quintazone 7th: Martian Race |
8th: Icebomb Arena 9th: What Blind Ninjas? 10th: Ice Soo Sorry 11th: StarRunners |