Synapse-Ice
Joseph Kisenwether
An adaptation of the paper-and-pencil game Synapse'
:Players Players: 2
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 2
Pyramid trios:
Monochr. stashes: 2
Five-color sets: 5
- - - - - - Other equipment - - - - - -
[[Equipment/|]]
Setup time: 30 Seconds
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: Abstract
BGG Link: Synapse-Ice
Status: Complete (v1.0), Year released: 2005

Synapse-Ice Edit

 


Requirements Edit

  • 2 players
  • An icehouse stash for each player
  • A 5x6 rectangular grid. (A section of chess-board works well.)

Synopsis Edit

The board starts out empty. The first player chooses any pieces from his stash and places it lying down on any square on the board, pointing to an empty space. A 3-point piece points to the square three steps away, a 2-pointer to the space two steps away, and a 1-pointer to the adjacent space. On each subsequent move, the next player must then place a piece in the square pointed to. This piece must also point to an empty space. The first player who is unable to make a move loses.

Sample Play Edit


::SPE ::SPS ::LPE ::SPS
::MPS ::MPE ::MPW ::LPS ::LPW
:Star ::MPS ::LPW
::LPN ::SPN ::LPN ::LPW
::SPN ::LPE ::SPE ::LPW ::SPN

  

::MMM ::SS

::L ::MMM ::S

In this example, Red has just played a 1-point piece pointing up to the space with the :Star. Green has to play in the :Star'ed space, and has only two options, a 1-point piece pointing left, or a 2-point piece pointing right. He could have played a 3-point piece to the right as well, but he's used all of his 3-pointer already. If he points left, red could play a 2-point piece facing down and win immediately. So he points right.


::SPE ::SPS ::LPE ::SPS
::MPS ::MPE ::MPW ::LPS ::LPW
::MPE ::MPS :Star ::LPW
::LPN ::SPN ::LPN ::LPW
::SPN ::LPE ::SPE ::LPW ::SPN

  

::MM ::SS

::L ::MMM ::S

Red now has 4 options, 3-left, 2-up, 1-right, and 1-down. She selects 1-right.


::SPE ::SPS ::LPE ::SPS
::MPS ::MPE ::MPW ::LPS ::LPW
::MPE ::MPS ::SPE :Star ::LPW
::LPN ::SPN ::LPN ::LPW
::SPN ::LPE ::SPE ::LPW ::SPN

  

::MM ::SS

::L ::MMM

Green can choose 2-up, 1-up, or 1-down. He goes for 1 up, a mistake. (The next few moves are forced, so we'll skip ahead on the diagrams.) Red has no choice, she must play 2-down. And that leaves Green with no choice, gotta play 1-left. Red then plays 3-up (her only move) leaving us with this situation:


::SPE ::SPS ::LPE :Star ::SPS
::MPS ::MPE ::MPW ::LPS ::MPS ::LPW
::MPE ::MPS ::SPE ::SPN ::LPW
::LPN ::SPN ::LPN ::LPN ::SPW ::LPW
::SPN ::LPE ::SPE ::LPW ::SPN

  

::MM

::MM

Green has no legal move, and so Red wins! If he had played it right in the third diagram, Green could have forced a win. Of course, if Red had played it right in the second diagram, she could have forced a win first. I'll leave figuring out the right moves in each of these situations as an exercise for the reader.

Synapse-Ice was designed by Joseph Kisenwether in 2005, based on the paper-and-pencil game Synapse.

External Links Edit

Featured in Pyramid Arcade 22 More Great Games
Little Else Required
Apophis · Egyptian Solitaire · Freeze Tag
Gleebs and Grues · Logger · Timelock · Penguin Soccer
More Pyramids Required
Icehouse · Quicksand · Torpedo · Undercut
More Pyramids + Other Stuff Required
Alien City · Blam! · Builders of R'lyeh · Gnostica
Pikemen · Pylon · RAMbots · Stack Control
Subdivision · Synapse-Ice · Zendo
Entered in the Icehouse Game Design Competition, Winter 2005
Winner: Hextris 2nd: Blam! 3rd: A-A-Arctic Kettering
4th (tie): Influence and Synapse-Ice 6th: Quintazone 7th: Martian Race
8th: Icebomb Arena 9th: What Blind Ninjas? 10th: Ice Soo Sorry 11th: StarRunners