User talk:Mneme

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User names[edit source]

I don't know how you'd do it, but I'd keep the Designer names in InfoBoxes pointing to the User Pages, not to new pages. I, forr one, am not going to maintain a Topic Page in addition to my User Page. David Artman 17:02, 29 May 2009 (UTC)

Yeah, that's what I'm trying to do. Mneme 17:06, 29 May 2009 (UTC)

I think we just go with the status quo here -- a user reference in the property and if someone wants a page of things they designed, they just use, say (not that I have any designs up here):

Josh Designs:

Andy designs:

Black ICEBlack ICEThe 3HOUSE game of computer cracking
Bowler RinkBowler RinkToss a die into the box containing stacks of pyramids. How many can you knock over without ejecting them from the arena?
The Closest GhostThe Closest GhostA simple game played with pieces of candy
Color WheelColor WheelTry to connect all same colored pyramids before time runs out!
Give or TakeGive or Take
HailstormHailstormA very random betting game
IceDiceIceDicePlayers roll dice to select pieces, but roll the same color twice and lose everything you gained this turn!
IceToidsIceToidsExplore a board made of print-and-play cards.
IceTowersIceTowersControl the most valuable towers
IceTowers (Polish)IceTowersKontrola najcenniejszych wież
IcehouseIcehouseIcehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown!
IglooIglooA turn-based version of Icehouse, with only one color worth points by the end.
Launchpad 23Launchpad 23The challenge: Be the first to build a complete and balanced 5 stage rocket! The problem: Rocket parts roll out of the factory on a random schedule and are often misrouted to other launchpads!
Lava FlowsLava FlowsA quick strategy game that rewards clever tactics and a sharp memory
Looney LudoLooney LudoNavigate an ever-changing maze and collect the right pieces to win
Lunar InvadersLunar InvadersInterlunar teleportation death struggle!
Martian ChessMartian ChessColorless simplified chess nevertheless has subtle strategy
Martian CoastersMartian CoastersThe Beverage-Coaster Treehouse Board Game
Martian Coasters (Polish)Martian CoastersGra rozgrywająca się na podkładkach Martian Coasters
NomidsNomidsA fast and very easy game with a simple goal: get rid of all your pyramids first. First player with no 'mids wins!
Nothing Beats a LargeNothing Beats a LargeA simple and quick single Treehouse set game with goals
Peaceful HomeworldsPeaceful HomeworldsPeaceful Homeworlds centers on gathering crystals rather than invasion.
Petal BattlePetal BattleTwo groups of insects battle for control of a flower
Petri DishPetri DishBacteria fight for dominion inside a Petri Dish
PharaohPharaohPlayers roll dice to claim the title of the King of The Pyramids
Pink HijinksPink HijinksA tiny game of Pyramids
PowerhousePowerhouseCollect exactly five pyramids in one size but five different colors.
Pyramid ShamboPyramid ShamboTournament-style Rock Paper Scissors (aka Roshambo), with pyramids used as scoring chips.
SandboxZendoA fast-paced, multiplayer game with a 'Treasure Hunter' theme that is played on a checker board.
StarRunnersStarRunnersRace through the star system
TreehouseTreehouseMake your trio match the House trio before anyone else
Treehouse (Polish)TreehouseGra oparta na kostce Treehouse
TriceTriceControl the spaces with the mystic symbols
Twin WinTwin WinA simple and quick single Treehouse set game with changing goals
VerticalityVerticalityBuild the tallest tower!
World War 5World War 5A simplified Risk-like game of global conquest
Zark CityZark CityA 3HOUSE reduction of Zarcana, using playing cards
Zark City (Polish)Zark CityGra strategiczna, gracze zajmują terytorium zbudowane z kart.

As long as your InfoBox tweaking, why not add a field for Number of TH Sets AND Number of IH Stashes, so that "What Can I Play?" can be done automatically down the road? That wil make it easier to do the "Stashes' thing, as folks won't have to use any words in those fields, just numbers (unlike a LOT of the newer games, which specify "Treehouse Set" to disambiguate from "Icehouse stashes"). David Artman 17:14, 29 May 2009 (UTC)

Actually, while I was trying to avoid mucking with the infobox -too- much aside from Subjunctive-ing it up until I'd unbroke everything (subjunctive defaults to every property being a page link until you explicitly add a type), I could see both of those -- and also doing unit magic for the time categories (you can specify conversions, so I could say the default unit is a minute, 1 hour is 60 minutes, and make sure all time intervals are specified in minutes or hours (and thus be able to do ask queries asking for games under an hour, etc). I'd -like- to also specify minimum/maximums for most numbers (rather than ranges). Mneme 17:22, 29 May 2009 (UTC)

Well, I'd say go ahead and do what you have to do to get the InfoBox as the "source" for all the whiz-bang newness, then we can announce the need to update InfoBoxes, or even make fixes to them ourselves--it only takes a little while, in the grand scheme of things, to change a bit of text on every InfoBox (consider that I had to skim EVERY game out of development, manually, to make What Can I Play!). David Artman 17:48, 29 May 2009 (UTC)

Fair enough. I think the best approach for changed-enough fields is to add the new field as an invisible property (stuff like (or not. We need an upgrade in Semantic for some of the 1.0 features to be here, it looks like we've got an older version installed, probably the most recent as of a year+ ago)) in the template and change infoboxes to set the new properties, then make the infobox display the newness. And time -is- a factor here, or at least my time. Mneme 18:46, 29 May 2009 (UTC)