Missile Command: Difference between revisions

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imported>Kataclysm
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mechanics= Board-less table game |
mechanics= Board-less table game |
theme = Mutually Assured Destruction |
theme = Mutually Assured Destruction |
release_year=2004|
game_status=Complete|
footnotes =|
footnotes =|
BGG_Link=[http://boardgamegeek.com/game/35013 35013]
BGG_Link=[http://boardgamegeek.com/game/35013 35013]

Revision as of 16:17, 1 August 2019

Missile Command
Geoff Hanna
Use your Missile Batteries offensively to uncover and eliminate enemy Presidents while at the same time defending your own President from attack.
:Players Players:
:Time Length: unknown
:Complexity Complexity: Some
Trios per color: 5
Number of colors: Recommended two per player
Pyramid trios:
Monochr. stashes: Recommended two per player
Five-color sets:
- - - - - - Other equipment - - - - - -
Several tokens small enough to fit entirely inside a small pyramid
Setup time: two minutes
Playing time:
Strategy depth: Some
Random chance: None
Game mechanics:
Theme: Mutually Assured Destruction
BGG Link: 35013
Status: Complete (v1.0), Year released: 2004


Missile Command was designed by Geoff Hanna, 2004. It uses all currently available colors (excluding gray), though it can be played with fewer than that.

External Links

Entered in the Icehouse Game Design Competition, Summer 2004
Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game