| Designer | Description | Players⠉ | Players⠉ | Sets | Other Equipment | Game Mechanics | Primary Theme | Status |
---|
Abiegnus | Matthew Rogers | Rosicrucian Volcano | | | 5 (Rainbow only) | Volcano board 5 ELBs color die | Eruption Divination | Mystical | Complete |
Aeb | Nick D'Andrea | Grow your forces and destroy the enemy. | | | 5 Rainbow or Xeno Stashes | Chessboard | Unknown | None | Playtesting |
Alheimur | Glenn Overby | An Icehouse space exploration game that uses an Aquarius deck. | | | 5 | Aquarius deck 3d6 | Unknown | Space | Playtesting |
Amoeba | Erik Oosterwal | A science themed game with an ever-increasing board size. | | | 5 | 16 Poker Chips per player | Placement | Science | Complete |
Barrakesh Express | Matthew Rogers | Control surface transport on Mars | | | 5 | Special map board playing cards custom goal notes | Set collection Hidden goals | Martian Trains | Playtesting |
Blockade | Kristin Looney | 3D race game | | | 5 | Volcano board 4 colored dice | Roll-and-move | Abstract | Complete |
Branches & Twigs & Thorns | Andrew Plotkin | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | | | 5 | Chessboard tokens coins | Unknown | Horticulture | Complete |
Branches & Twigs & Thorns (Polish) | Andrew Plotkin | Gra strategiczna, gracze zapełniają plansze swoimi piramidami. | | | 5 | szachownica znaczniki | Zapełnianie planszy Dokładanie piramidek | Temat abstrakcyjny | Complete |
Breakthrough | Ken Leyhe | | | | 5 | Chessboard | Unknown | | Initial design |
Builders of R'lyeh | Matthew Rogers | Constructing the drowned city of Cthulhu | | | 5 | dice "floor cards" of various shapes | Stacking Dexterity | Architecture | Complete |
Capture the Flag | Erik Oosterwal | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | | | 5 | Poker Chips and/or hex board | Capture Shrinking Board | Abstract | Initial design |
Cardinal Connections | Christopher Hickman | In Cardinal Connections, players try to make more pyramids point towards themselves than toward the other players. | | | 5 | Chessboard | Board | Abstract | Complete |
Chaos Checkers | Blake Cetnar | A twist on checkers where the pieces constantly gain new abilities | | | 5 | 3 dice bags 1 set of Volcano Caps | Turn-based Strategic placement | Strategy | Unknown |
CrackeD ICE (Polish) | Andrew Plotkin Daniel Efran Elliott Evans | Gra zręcznościowa, stąpając po lodzie należy uważać, by się nie załamał. | | | 5 | płyta CD dodatkowa duża piramidka | Dokładanie piramidek Gra zręcznościowa | Temat abstrakcyjny | Complete |
CrackeD Ice | Andrew Plotkin Daniel Efran Elliott Evans Eeyore | Don't tip the ice floe! | | | 5 | an old CD; one extra large pyramid | Dexterity Balance | Ice | Complete |
Crystal Formation | Paul Blake | Create crystals formed into trees while trying to influence the development of your opponents nodes. | | | 5 or more | Chessboard | Stacking Placement | | Complete |
Depict | Kat Costa | Can you get your friends to guess the secret word using only pyramids? | | | 5 | | Unknown | | Initial design |
E, the Game of Martian Chinese Checkers | Carol Townsend | | | | 5 | hex board | Unknown | | Complete |
Efni | Glenn Overby | Use pyramids to win Fluxx goals | | | 5 or less (depending on number of players) | Fluxx deck | Set collection Hidden information | Fluxx | Complete |
Evacuate | Gregory Lattanzio | Get your Stacktor clans out of burning nightclubs before your rival/s manage/s to do the same. | | | 5, 4 for a 2-player game | custom board | Stacking Placement | Martian | Playtesting |
Game of Princes | Julien Griffon | The two sons of the king play a racing game to one another’s carpets with help of their servitors | | | 5 | | Piece movement | Kid’s game | Initial design |
Gnostica | John Cooper Kory Heath Kristin Matherly Jacob Davenport | Gnostica, an updated version of Zarcana, involves capturing territory on an evolving board made up of Tarot cards. | | | 5 | deck of Tarot cards | Modular board Card game | Mystical | Complete |
Gorean Kaissa | John Norman Carthoris Pyramidos | Fantasy chess on the planet Gor | | | 5 | 10x10 grid board | Chess | Chess | Complete |
Hextris | David J. Bush | An abstract connection game of moving, swapping, and removing | | | 5 | hex board (19 cells or spots) | Placement Movement | | Unknown |
Houses of Thoth | Matthew Rogers | Erecting Pyramids on Tarot cards, and vice versa | | | 5 | Tarot deck | Accumulation Construction | Mystical | Playtesting |
Ice Merchants | Joseph Cochran Jay Delanoy Markus Haymaker Adam Kopcenski | Venus is a hot place: The Place for the "in" crowd, party central for the solar system, and a tourist trap par excellance. There's just one problem. It's a HOT place... | | | 5 | deck of Tarot cards with numbers | Unknown | Trading | Unknown |
Ice Palace | Geoff Hanna | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. | | | 5 for 3 players (+1/additional player) | A smooth surface; an opaque bag a marker | Placement Pyramid draw | Palace building | Complete |
Ice Points | Startrek | An entirely luck driven card battle over a bank of pyramid points. | | | 5 | Playing cards | Unknown | | Initial design |
Ice Solo | Kristin Materly New variantRyan McGuire | A solitaire game of tower and nest building. | | | 5 | | Unknown | | Complete |
Ice Tiddly Winks | Karl von Laudermann | A quick dexterity game with simultaneous play | | | 5 | Good size playing surface | Dexterity | | Complete |
IceDuel | Jonathan Leistiko | A miniatures-oriented, arena duel game with an unusual character creation format. | | | 5 | an 8-sided die Chessboards pawns tokens Tarot deck | Color powers | Dimensional travel | Initial design |
IceHanoi | | A solo game of trying to turn nests into trees | | | 5 | | Unknown | | Initial design |
IceTowers | Andrew Looney | Control the most valuable towers | | | 5 | playing surface | Stacking pyramids Turnless | Tower building | Complete |
IceTowers (Polish) | Andrew Looney | Kontrola najcenniejszych wież | | | 5 | brak | Czas rzeczywisty Układanie w stosy | Budowanie wież | Complete |
Iceland Volcano | Kristin Looney Jan Divecky | Lava flows for points as the volcano erupts! | | | 5 | Volcano board | Game board | Volcano | Complete |
Igloo | Andy Looney | A turn-based version of Icehouse, with only one color worth points by the end. | | | 5 | | Unknown | | Complete |
Imperial Shuffle | Thomas R. Brendel | Block your opponent's Emperor from being able to move | | | 5 | custom board of partial chessboard | Unknown | Abstract | Complete |
Influenza | Joss Ives | An Icehouse influence game where different bacteria fight over creating the greatest infections | | | 5 | pencil and paper | Unknown | Bacteria | Unknown |
Invaders of Mars | Liam Bryan Marcella Florence Erskin Meldrew | Players take turns fleeing from a powerful alien menace bent on using them as fodder for breeding until only one player is left standing. | | | 5 for 2 players, 10 for 4 players | Volcano board for 2 players Chessboard for 4 players | Capture | Martian | Complete |
Magma | Matthew Rogers | Jumpy patience on a Volcano board | | | 5+ | Volcano board opaque bag | Puzzle Jumping | Volcano | Unknown |
Mandala | Kory Heath Reiner Knizia | A deceptively simple game of set collection | | | 5 | unique token per player | Set collection Perfect information | Mandala | Complete |
Martian BattleSpires | GameBrain42 | Martian BattleSpires is a game of domination by advantage. | | | 5 | A volcano board would be handy but not required. | Unknown | ??? | Playtesting |
Martian Canals | Dennis D Duquette | A placement and capture game of Martian stone circles and pyramids. | | | 5 for up to 5 players, 10 for 6 to 10 players | A 7x13 board 5 Gaming Stones per player in that player's color 3 Fudge Dice | Placement Capture | Martian | Complete |
Martian Flood | Adam McDougall | Players score points by building ships & towers that survive the floods | | | 5 | One standard deck of playing cards three six-sided dice | Unknown | At sea / Flooding | Playtesting |
Martian Go | Andrew Plotkin | Players build branching tree structures from a root in this predecessor to Branches & Twigs & Thorns. | | | 5 | Chessboard four markers | Tile placement | Horticulture | Complete |
Martian Pachinko | JonPrud | A Martian pachinko game for two | | | 5 | Marking stones in 2 colors Opaque bag | Unknown | Todo | Initial design |
Martian Quilting | Lynn Gary Wong | Assembling pyramidal pieces | | | 5 | 4x4 board "needle" token | Unknown | | Unknown |
Middleman | Thomas Brendel | Maneuver around a cramped board to reunite your pieces | | | 5 | board | Movement N/A | Abstract | Complete |
Munch | Robert Dudley | Ancient space monsters roam the galaxy, munching worlds and each other. | | | 5 Rainbow (+1 Xeno for 3-4 players) | 6x6 board | Placement Capturing | Space | Complete |
Nile | Zach Hoekstra | Use your workers to build the great pyramids of Egypt | | | 5 | Chessboard 3 six-sided dice 5-6 "Favor" tokens | Unknown | Egyptian | Complete |
Nonub Ish | Nick D'Andrea | | | | 5 | 52 Card-like objects colored markers | Unknown | - | Unknown |
Override | Kat Costa | A two-player game where pieces are individually owned but mutually controlled | | | 5 | 5x5 grid | Placement Perfect information | Abstract | Complete |
Pantopia | Kory Heath | Pantopia is a game of territorial struggle, shifting fortune, and elemental magic. | | | 5 | two Aquarius decks | Unknown | Mystical | Unknown |
Pentamid Twist | Jeff Zeitlin | Get five pieces in a row | | | 5 | set of Martian Coasters | Placement Dynamic board | Abstract | Complete |
Pikemen (Polish) | Jacob Davenport | Broń swoje jednostki przed szarżującymi pikinierami! | | | 5 | szachownica | Eliminacja elementów przeciwnika | Pikinierzy | Complete |
Power Tower | Olle Johansson | Build high towers by taking over pieces from other towers. | | | 5 | None | Unknown | Stackable icehouse pieces | Unknown |
Protozoa | Kerin Schiesser | Create the most successful multi-celled colony creature | | | 5 | chessboard | Placement | Life | Unknown |
PyraGRYB | Kim David Barnhart | | | | 5 | GRYB board and GRYB dice | Unknown | Abstract | Complete |
Pyramid Scheme | Travis Larchuk | Build pyramids, attack your enemy, and earn Ra’s favor by being the first to gather the correct number of favor tokens. | | | 5 | favor tokens stones (in 2 to 4 different colors) chessboard | Stacking Placement | Egypt | Unknown |
Quicksand | Erik Oosterwal | A strategy game where you try to capture your opponent's pieces on a board that is in constant flux. | | | 5 | 4 Martian Coasters | Placement Capture Board Rotation | Abstract | Complete |
Quicksand (Polish) | Erik Oosterwal | Gra strategiczna, w której plansza nieustannie się zmienia, a celem jest zdobywanie piramidek przeciwnika. | | | 5 | 4 Martian Coasters | Umieszczanie i zbijanie piramidek Obracanie plansz | Temat abstrakcyjny | Complete |
Quintazone-Chaser | Matthew Rogers | Further play to follow on a game of Quintazone | | | 5 (fewer with more players) | Aquarius deck (newer version is better) unique token for each player Color die | Race Capture | | Complete |
RGB | Mike Sugarbaker | In RGB, stacks of Icehouse pieces reproduce and try to kill each other's children | | | 5 | Chessboard | Chesslike | Gladitorial combat | Complete |
Ricochet Pyramids | Russ Williams | Simultaneous real-time searching for the shortest solution to move a robot to a goal. | | | 5 | Chessboard Timer | Movement Puzzle | Robots | Complete |
Scrambled Volcano | Jim Dunaway Jim Dunaway | Variation of Volcano published by Looney Labs | | | 5 | Volcano caps Volcano board Opaque bag | Unknown | Abstract | Complete |
Space Monkeys | Chris Goodwin | Space monkeys have come to Earth and are trying to get home! | | | 5 | Chessboard | Unknown | Space, monkeys | Unknown |
Spectra | The Labor Shed | A game of color theory | | | 5 | Opaque bag | Unknown | Icehouse | Unknown |
Stack Control | Robert Dudley | Capture and eliminate enemy pyramids so that you control the most stacks. | | | 5 | Chessboard | Unknown | Abstract | Complete |
Stack Control (Polish) | Robert Dudley | Gra strategiczna, gracze budują wieże z unikalnych elementów. | | | 5 | szachownica | Eliminacja elementów przeciwnika Przemieszczanie stosów | Temat abstrakcyjny | Complete |
Stawvs | Russ Williams | An abstract strategy game similar to Amazons with Volcano scoring. | | | 5 | 8x8 chessboard; 3 caps or rings per player | Movement Removal | None | Complete |
Supercalifragilisticano | Matthew Rogers | Square Volcano beyond "Mega" | | | 5 | Volcano caps 7x7 board (optional) | Eruption | Volcano | Complete |
Synapse-Ice | Joseph Kisenwether | An adaptation of the paper-and-pencil game Synapse' | | | 5 | | Unknown | Abstract | Complete |
Synapse-Ice (Polish) | Joseph Kisenwether | Zapełnianie planszy piramidkami | | | 5 | plansza 6x5 | Zapełnianie planszy | | Complete |
The Unnamed Archaeologist | Kevin Lintz | A game of digging up bones | | | 5 | Opaque cloth bag Color die Pyramid die | Unknown | Science | Complete |
Tower War | Robert Dudley | Draft a deck, then try to wage a war without making the tower collapse. | | | 5 | Playing cards | Dexterity Drafting | | Complete |
Volcano (variants) | Kristin Looney | Lava flows for points as the volcano erupts! | | | 5 (plus caps) | Volcano board caps | Set collection Eruption | Volcano | Unknown |
Volcano Race | Jonathan Hartshorn | Volcano meets Mancala | | | 5 | Volcano board Volcano caps | Unknown | Mancala | Complete |
Ways of the Towering Tribesmen | Jonah Ostroff | Two barbaric tribes at war | | | 5 | Volcano board | Interposition | | Unknown |
What Blind Ninjas? | Payton Swick Matthew Chmielewski | A game of moving silently and striking carefully | | | 5 | 4x8 grid per player (half a chess board) | Unknown | Combat | Complete |
Zagami | Kory Heath | Martian microbial life tries to survive and thrive on an asteroid | | | 5 | chessboard | Unknown | Microbes | Complete |
Zarcana | John Cooper | Territorial control on a board of cards Tarot, with CCG-like card effects | | | 5 | deck of Tarot cards or playing cards | Unknown | War, Mystical | Complete |
Zendo | Kory Heath | Players achieve satori when they discover the secret rule that explains which koans have the elusive Buddha-nature | | | 5 | marking stones (~20 in each of 3 colors) | Unknown | Zen buddhism | Complete |