Browse games/Stashes per player
This is a list of games which require one or more full stashes per player (i.e. 5 Trios of the same color).
Note: many of these games can be played using 2 (or more) different colors per player, as long as no two players share the same colors and it is clear who is playing with what colors.
Name | Description | Min Players | Max Players | Other Equipment | Game Mechanics | Status |
---|---|---|---|---|---|---|
Agnostica | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | 2 | 5 | Color die, Zark City deck | Modular board, Card game | Complete |
Amoeba | A science themed game with an ever-increasing board size. | 2 | 6 | 16 Poker Chips per player | Placement | Complete |
Antshouse | Ants running the gauntlet over a pavement while mean kids tries to splat them. | 2 | 4 | Chessboard | Unknown | Complete |
Armada 2K | In Armada 2K, fleets of warships do battle on the open seas. | 2 | 10 | Chits to act as damage markers | Measured movement | Complete |
Ascendancy | A turn-based game of tower building. | 2 | 5 | 2 dice, flat surface | Unknown | Playtesting |
Barrakesh Express | Control surface transport on Mars | 2 | 4 | Special map board, playing cards, custom goal notes | Set collection, Hidden goals | Playtesting |
Battle Royal | A Chesslike game for a TreeHouse set | 2 | 4 | chessboard | Unknown | Unknown |
Bears, Foxes & Hares | A race to the center | 2 | 4 | 1 six-sided die, unique board | Unknown | Complete |
Blam! | Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. | 2 | 4 | Chessboard | Behavior prediction | Complete |
Branches & Twigs & Thorns | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | 2 | 4 | Chessboard, tokens, coins | Unknown | Complete |
Branches & Twigs & Thorns (Polish) | Gra strategiczna, gracze zapełniają plansze swoimi piramidami. | 2 | 4 | szachownica, znaczniki | Zapełnianie planszy, Dokładanie piramidek | Complete |
Buyer's Market | 2 | 4 | Zark City deck, color die | Building, Bidding | Complete | |
Capture the Flag | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | 2 | 3 | Poker Chips and/or hex board | Capture, Shrinking Board | Initial design |
Catapults | In Catapults, each player builds a castle and then tries to tear down the castles of the other players. | 1 | 10 | Unknown | Playtesting | |
CrackeD Ice | Don't tip the ice floe! | 3 | 5 | an old CD; one extra large pyramid | Dexterity, Balance | Complete |
Crystal Formation | Create crystals formed into trees while trying to influence the development of your opponents nodes. | 2 | 6 | Chessboard | Stacking, Placement | Complete |
Crystal Habit | A game of mineralogy. Create crystal composites of different sizes and composition. | 2 | 5 | Stacking | Initial design | |
Dectana | Territory game like Zarcana/Gnostica, but using the Decktet | 2 | 5 | Two Decktets | Territory Control, Hand Management | Complete |
Der Marsigelwettkampf | A prickly pyramid game | 2 | 13 | 1 six-sided die | Stacking, Freeform board | Complete |
E, the Game of Martian Chinese Checkers | 2 | 6 | hex board | Unknown | Complete | |
Emperor's Garden | Try destroying the Fujiwara clan to assert the new Emperor's power | 2 | 4 | Hanafuda cards, VP markers | Victory points, Guessing | Complete |
Forts | A game of building and tearing down. | 2 | 4 | one six-sided die | Unknown | Complete |
Freeze Tag | Pyramids race to the other side, trying not to get frozen along the way. | 2 | 4 | Pyramid die, a 5x5 grid (a Volcano board is perfect) | Volcano Board, Equipment/Dice | Complete |
GravityPlane | A 2-8 player variant on Martian Coasters | 2 | 8 | Two Martian Coaster Sets | Unknown | Playtesting |
Hexachess | Chess for 2 to 3 players on a hexagonal board. | 2 | 3 | Poker chips | Capture | Initial design |
Hextris | An abstract connection game of moving, swapping, and removing | 2 | 3 | hex board (19 cells or spots) | Placement, Movement | Unknown |
High Ground | A game of strategy and luck that uses playing cards as the board and pyramids as the pieces a la Gnostica. | 2 | 4 | 1 deck of normal playing cards or optionally, a gnostica deck and a Treehouse die. | Playing card game board | Playtesting |
Ice Boule | Play the dexterity game Boule with your Icehouse pieces, using the Centrifice-mechanic. | 1 | 10 | None | Unknown | Playtesting |
Ice Draughts | Advanced variant of Draughts | 2 | 4 | Chessboard or Chess Wedges | Unknown | Playtesting |
Ice Palace | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. | 3 | 6 | A smooth surface; an opaque bag, a marker | Placement, Pyramid draw | Complete |
Ice Points | An entirely luck driven card battle over a bank of pyramid points. | 5 | 8 | Playing cards | Unknown | Initial design |
Ice Storm | 3 | 5 | chessboard, optional scoring board | Unknown | Complete | |
Ice Tiddly Winks | A quick dexterity game with simultaneous play | 1 | 6 | Good size playing surface | Dexterity | Complete |
IceDam | This is a multiplayer variant of IceSickle. | 2 | 4 | Chessboard | IceSickle | Complete |
IceFrogs | Players jump their pyramids across the board in an attempt to get a piece into their opponent's start space. | 2 | 3 | Poker Chips | Stacking, Jumping | Complete |
IceTowers | Control the most valuable towers | 2 | 6 | Stacking pyramids, Turnless | Complete | |
Icehouse | Icehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown! | 3 | 5 | 1 stash pad per player, optional timer | Real time, Freeform board | Complete |
Influence | A game of push and pull in which players play their pyramids onto a hex grid to exert influence on stones of three different colors. | 3 | 4 | 1 black stone, 6 green stones, 12 white stones, Hex board | Area majority | Complete |
Influenza | An Icehouse influence game where different bacteria fight over creating the greatest infections | 3 | 4 | pencil and paper | Unknown | Unknown |
Infobox | Help out the wiki by adding infoboxes | 2, 1 | 100 | pyramidgames.wiki | MediaWiki, Keyboard | Unknown |
Invaders of Mars | Players take turns fleeing from a powerful alien menace bent on using them as fodder for breeding until only one player is left standing. | 2 | 4 | Volcano board for 2 players, Chessboard for 4 players | Capture | Complete |
Landrush | Compete to own the land worth the greatest value. | 2 | 5 | 1 Piecepack set (dice, coins, and tiles), Opaque bag | Unknown | Unknown |
Leaning Towers | Build Out Build Up | 2 | 10 | playing surface maybe a newspaper | Unknown | Complete |
Looney Ludo | Navigate an ever-changing maze and collect the right pieces to win | 2 | 6 | 2 Six-sided dice, Treehouse die, Looney Ludo boards | Stacking, Dynamic board | Complete |
Magic Mids | Mages play a game of placement and capture. | 2 | 4 | Piecepack | Unknown | Complete |
Martian Chess | Colorless simplified chess nevertheless has subtle strategy | 2 | 4 | Chessboard | Colorless, Positional | Complete |
Martian Coasters | The Beverage-Coaster Treehouse Board Game | 2 | 6 | Six-sided die, Treehouse die, Looney Ludo boards or Martian Coasters | Stacking, Dynamic board | Complete |
Martian Colonists | A resource gathering race, vaguely inspired by Settlers of Catan and a set of dice that match the colours of Icehouse pyramids | 2 | 8 | 1-3 Piecepacks, coloured dice, Aquarius deck, Opaque bag | Resource management, Dice rolling | Initial design |
Martian Flood | Players score points by building ships & towers that survive the floods | 3 | 4 | One standard deck of playing cards, three six-sided dice | Unknown | Playtesting |
Martian Go | Players build branching tree structures from a root in this predecessor to Branches & Twigs & Thorns. | 2 | 4 | Chessboard, four markers | Tile placement | Complete |
Martian Pachisi | An Icehouse version of Pachisi | 2 | 10 | One die (d6 recommended). | Unknown | Complete |
Martian Quilting | Assembling pyramidal pieces | 2 | 6 | 4x4 board, "needle" token | Unknown | Unknown |
Martian Race | Be the first to have your family go up in the rocket and down in history! | 2 | 5 | chessboard | Unknown | Complete |
Martian Shuffleboard | A game of dexterous strategy for 2 to 10 players. | 2 | 10 | A table or large game board off of which pieces can slide | Dexterity, Turn-based | Playtesting |
Martianopolis 500 | Zip around the track to the finish. | 2 | 4 | 12 Chessboard wedges, playing cards, marking stones | Unknown | Playtesting |
Moscow Ice | This is Chinese checkers for pyramids with some twists. | 2 | 4 | Chessboard or 10x10 board | Jumping | Complete |
Munch | Ancient space monsters roam the galaxy, munching worlds and each other. | 2 | 4 | 6x6 board | Placement, Capturing | Complete |
Nomice | An Icehouse/Nomic hybrid game. | 2 | 10 | As decided per game | Unknown | Unknown |
Oi! That's My Phish! | A tile collection game inspired by Hey! That's My Fish. | 2 | 9 | 1 Piecepack set per three players. All the plastic cards in your wallet. | Pyramid sliding, Tile collecting | Initial design |
Pantopia | Pantopia is a game of territorial struggle, shifting fortune, and elemental magic. | 2 | 5 | two Aquarius decks | Unknown | Unknown |
Petri Dish | Bacteria fight for dominion inside a Petri Dish | 2 | 10 | Wheel board, Three Lightning dice, Extra token | Unknown | Complete |
Pharaoh | Players roll dice to claim the title of the King of The Pyramids | 2 | 4 | Volcano Board, six-sided die | King of the Mountain, Equipment/Dice | Complete |
Pikemen | Defend your pieces from jousting pikemen! | 2 | 4 | Chessboard | Unknown | Complete |
Polymer Chains | Create Big Molecules at Home | 2 | 10 | Poker Chips, Opaque Bag | Unknown | Initial design |
Power Tower | Build high towers by taking over pieces from other towers. | 2 | 4 | None | Unknown | Unknown |
Protozoa | Create the most successful multi-celled colony creature | 2 | 4 | chessboard | Placement | Unknown |
Pyramid Punch | A quick game of pyramid combat. | 2 | 5 | Six-sided dice, gaming stones, modular 2x2 tiles | Unknown | Unknown |
Pyramid Scheme | Build pyramids, attack your enemy, and earn Ra’s favor by being the first to gather the correct number of favor tokens. | 2 | 4 | favor tokens, stones (in 2 to 4 different colors), chessboard | Stacking, Placement | Unknown |
Shield Bashers | In Shield Bashers, spaceships battle through interaction of hidden shields. | 2 | 6 | chessboard or Tri-Chess set | Unknown | Initial design |
Simple Life or Death | 2 | 10 | Large grid (>16x16), 1 deck of cards for every 2 players, set of polyhedral dice (d4, d6, d8, d10, d12, d20) | Unknown | Unknown | |
Space Monkeys | Space monkeys have come to Earth and are trying to get home! | 2 | 2 | Chessboard | Unknown | Unknown |
Sprawl | Competitive city building | 3 | 8 | Chessboard | Building, Attacking | Complete |
T-Minus | It's Not Rocket Science. | 2 | 6 | three six-sided dice, 12 to 18 risk tokens (e.g. pennies), game board | Unknown | Playtesting |
TMAG: The Martian Assassination Game | Be the first victim to reach all of the bases | 3 | 9 | piecepack | Unknown | Unknown |
Thin Ice | Grow your fragile ice crystal until it shatters | 2 | 10 | stable or shaky playing surface | Unknown | Complete |
Torpedo | An Icehouse-style real-time space battle game. | 2 | 5 | A straightedge (preferably a laser pointer) | Piece Placement | Complete |
Traction | Players walk their pyramids in a race to the finish line, and stop their opponents from getting there first! | 2 | 4 | 1 stash pad per player | Unknown | Playtesting |
Treehouse | Make your trio match the House trio before anyone else | 2 | 4 | Treehouse die | Pattern formation, Equipment/Dice | Complete |
Tri-Prism Face Off | A game of luck and some strategy in which each player races to get their Icehouse pieces to the finish line first | 2 | 5 | 1 die, 22in. x 28in. board | Unknown | Playtesting |
Triforce | In Triforce, players combat for control over a portion of a triangular playing field. | 3 | 6 | d20, d12s, pawns | Unknown | Initial design |
Vankor Gang Wars | A game of revolution and city takeover, for many players | 4 | 8 | Board, 3d6 | Destruction | Unknown |
What Blind Ninjas? | A game of moving silently and striking carefully | 2 | 4 | 4x8 grid per player (half a chess board) | Unknown | Complete |
Wormholes | A mind-warping space battle for 2 or more players. | 2 | 10 | One Martian Coaster per player; one six-sided die | Move & Fire, Equipment/Dice | Unknown |
WreckTangle | A chess-like multiplayer game using a Treehouse die. | 2 | 4 | Chessboard, one coin, Treehouse die | Move and capture | Complete |
Zarcana | territorial control on a board of Tarot cards, with CCG-like card effects | 2 | 4 | deck of Tarot cards or playing cards | Unknown | Complete |
Zark City | A 3HOUSE reduction of Zarcana, using playing cards | 2 | 5 | Playing cards, Zark City deck | Modular board, Hand & stash management | Complete |
Zoink! | A game of chance by stealing and regaining pieces. | 2 | 6 | six-sided die, Zoink! playing cards | Strategic collection | Initial design |
Zombie Coasters | Stop the Zombie plague before it gets out of hand! | 1 | 3 | Treehouse die, Martian coasters, 15 markers | Martian coaster-ish, Multi-turn | Playtesting |