| Designer | Description | Stashes | Players⠉ | Players⠉ | Other Equipment | Game Mechanics | Primary Theme | Status |
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Agnostica | John Cooper Kory Heath Kristin Matherly Original) Jacob Davenport (Gnostica Peter Strait (variation) | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | 1 per player | | | deck of Zark City cards Color die | Modular board Card game | Mystical | Complete |
Amoeba | Erik Oosterwal | A science themed game with an ever-increasing board size. | 1 per player | | | 16 Poker Chips per player | Placement | Science | Complete |
Antshouse | Olle Johansson Martin Ackerfors | Ants running the gauntlet over a pavement while mean kids tries to splat them. | 1 per player | | | Chessboard | Unknown | Unstackable icehouse pieces | Complete |
Armada 2K | Dan Isaac Dan Isaac | In Armada 2K, fleets of warships do battle on the open seas. | 1 per player | | | Chits to act as damage markers | Measured movement | Nautical | Complete |
Ascendancy | Dan Leonard | A turn-based game of tower building. | 1 per player | | | 2 dice flat surface | Unknown | | Playtesting |
Barrakesh Express | Matthew Rogers | Control surface transport on Mars | 1 per player | | | Special map board playing cards custom goal notes | Set collection Hidden goals | Martian Trains | Playtesting |
Battle Royal | Carlton Noles | A Chesslike game for a TreeHouse set | 1 per player | | | chessboard | Unknown | Royal Strategy | Unknown |
Bears, Foxes & Hares | Carlton Noles | A race to the center | 1 per player + 1 | | | 1 six-sided die unique board | Unknown | Race | Complete |
Blam! | Jon Eargle | Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. | 1 per player | | | Chessboard | Behavior prediction | Abstract, Strategy, explosions | Complete |
Branches & Twigs & Thorns | Andrew Plotkin | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | 1 per player | | | Chessboard tokens coins | Unknown | Horticulture | Complete |
Branches & Twigs & Thorns (Polish) | Andrew Plotkin | Gra strategiczna, gracze zapełniają plansze swoimi piramidami. | 1 per player | | | szachownica znaczniki | Zapełnianie planszy Dokładanie piramidek | Temat abstrakcyjny | Complete |
Builders of R'lyeh | Matthew Rogers | Constructing the drowned city of Cthulhu | 1 per player + 1 | | | dice "floor cards" of various shapes | Stacking Dexterity | Architecture | Complete |
Buyer's Market | Gregory Lattanzio | | 1 per player + 5 | | | Zark City deck color die | Building Bidding | | Complete |
Capture the Flag | Erik Oosterwal | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | 1 per player | | | Poker Chips and/or hex board | Capture Shrinking Board | Abstract | Initial design |
Catapults | Neva Kee Dennis Kringe | In Catapults, each player builds a castle and then tries to tear down the castles of the other players. | 1 per player | | | None | Unknown | Action, Medieval | Playtesting |
CrackeD Ice | Andrew Plotkin Daniel Efran Elliott Evans Eeyore | Don't tip the ice floe! | 1 per player | | | an old CD; one extra large pyramid | Dexterity Balance | Ice | Complete |
Crystal Formation | Paul Blake | Create crystals formed into trees while trying to influence the development of your opponents nodes. | 1 per player | | | Chessboard | Stacking Placement | | Complete |
Crystal Habit | Gregory Lattanzio | A game of mineralogy. Create crystal composites of different sizes and composition. | 1 per player | | | | Stacking | Mineralogy | Initial design |
Dectana | Ryan Hackel | Territory game like Zarcana/Gnostica, but using the Decktet | 1 per player | | | Two Decktets | Territory Control Hand Management | Fantasy | Complete |
Der Marsigelwettkampf | Sehrgut | A prickly pyramid game | 1 per player | | | 1 six-sided die | Stacking Freeform board | Abstract | Complete |
E, the Game of Martian Chinese Checkers | Carol Townsend | | 1 per player | | | hex board | Unknown | | Complete |
Efni | Glenn Overby | Use pyramids to win Fluxx goals | 1 per player | | | Fluxx deck | Set collection Hidden information | Fluxx | Complete |
Emperor's Garden | Diz Hooper | Try destroying the Fujiwara clan to assert the new Emperor's power | 1 per player + 1 | | | Hanafuda cards VP markers | Victory points Guessing | Japan nobility | Complete |
Forts | Payton Swick | A game of building and tearing down. | 1 per player | | | one six-sided die | Unknown | | Complete |
Freeze Tag | Jeanne Rink Kramer-Smyth | Pyramids race to the other side, trying not to get frozen along the way. | 1 per player | | | Pyramid die a 5x5 grid (a Volcano board is perfect) | Volcano Board Equipment/Dice | Playground | Complete |
Geomancy | Steve Omodth | The Game of Casting and Recasting | 1 per player | | | Chessboard | Unknown | Dirt-tossing | Unknown |
Gnostica | John Cooper Kory Heath Kristin Matherly Jacob Davenport | Gnostica, an updated version of Zarcana, involves capturing territory on an evolving board made up of Tarot cards. | 1 per player | | | deck of Tarot cards | Modular board Card game | Mystical | Complete |
GravityPlane | Scott Sulzer | A 2-8 player variant on Martian Coasters | 1 per player | | | Two Martian Coaster Sets | Unknown | | Playtesting |
Hexachess | Erik Oosterwal | Chess for 2 to 3 players on a hexagonal board. | 1 per player | | | Poker chips | Capture | | Initial design |
Hextris | David J. Bush | An abstract connection game of moving, swapping, and removing | 1 per player | | | hex board (19 cells or spots) | Placement Movement | | Unknown |
High Ground | Jonathan Hartshorn | A game of strategy and luck that uses playing cards as the board and pyramids as the pieces a la Gnostica. | 1 per player | | | 1 deck of normal playing cards or optionally a gnostica deck and a Treehouse die. | Playing card game board | King of the Hill / War game | Playtesting |
Ice Boule | Neva Kee Dennis Kringe | Play the dexterity game Boule with your Icehouse pieces, using the Centrifice-mechanic. | 1 per player + 1 | | | None | Unknown | Competition, Boule | Playtesting |
Ice Draughts | Lee Allen | Advanced variant of Draughts | 1 per player | | | Chessboard or Chess Wedges | Unknown | Draughts | Playtesting |
Ice Palace | Geoff Hanna | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. | 1 per player + 2 | | | A smooth surface; an opaque bag a marker | Placement Pyramid draw | Palace building | Complete |
Ice Points | Startrek | An entirely luck driven card battle over a bank of pyramid points. | 1 per player | | | Playing cards | Unknown | | Initial design |
Ice Storm | Joe Kisenwether | | 1 per player | | | chessboard optional scoring board | Unknown | | Complete |
Ice Tiddly Winks | Karl von Laudermann | A quick dexterity game with simultaneous play | 1 per player | | | Good size playing surface | Dexterity | | Complete |
IceDam | Dan Isaac Dan Isaac Carlton Noles | This is a multiplayer variant of IceSickle. | 1 per player | | | Chessboard | IceSickle | Abstract | Complete |
IceFrogs | Jason Spears Erik Oosterwal | Players jump their pyramids across the board in an attempt to get a piece into their opponent's start space. | 1 per player | | | Poker Chips | Stacking Jumping | Abstract | Complete |
IceTowers | Andrew Looney | Control the most valuable towers | 1 per player | | | playing surface | Stacking pyramids Turnless | Tower building | Complete |
Icehouse | John Cooper Andrew Looney | Icehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown! | 1 per player | | | 1 stash pad per player optional timer | Real time Freeform board | Ice | Complete |
Influence | David Fair | A game of push and pull in which players play their pyramids onto a hex grid to exert influence on stones of three different colors. | 1 per player (approx) | | | 1 black stone 6 green stones 12 white stones Hex board | Area majority | Abstract | Complete |
Influenza | Joss Ives | An Icehouse influence game where different bacteria fight over creating the greatest infections | 1 per player + 1 | | | pencil and paper | Unknown | Bacteria | Unknown |
Infobox | WikiMedia | Help out the wiki by adding infoboxes | 1 per player 0 | | | pyramidgames.wiki | MediaWiki Keyboard | Icehouse | Unknown |
Invaders of Mars | Liam Bryan Marcella Florence Erskin Meldrew | Players take turns fleeing from a powerful alien menace bent on using them as fodder for breeding until only one player is left standing. | 1 per player + 1 | | | Volcano board for 2 players Chessboard for 4 players | Capture | Martian | Complete |
Landrush | Ken Leyhe | Compete to own the land worth the greatest value. | 1 per player | | | 1 Piecepack set (dice coins and tiles) Opaque bag | Unknown | | Unknown |
Leaning Towers | Geoffrey Globus Ghoti Pheys | Build Out Build Up | 1 per player + 1 | | | playing surface maybe a newspaper | Unknown | Abstract 3D Dominoes | Complete |
Looney Ludo | Andrew Looney | Navigate an ever-changing maze and collect the right pieces to win | 1 per player | | | 2 Six-sided dice Treehouse die Looney Ludo boards | Stacking Dynamic board | Abstract | Complete |
Magic Mids | Ken Leyhe | Mages play a game of placement and capture. | 1 per player | | | Piecepack | Unknown | Mystical | Complete |
Martian Canals | Dennis D Duquette | A placement and capture game of Martian stone circles and pyramids. | 1 per player | | | A 7x13 board 5 Gaming Stones per player in that player's color 3 Fudge Dice | Placement Capture | Martian | Complete |
Martian Chess | Andrew Looney | Colorless simplified chess nevertheless has subtle strategy | 1 per player | | | Chessboard | Colorless Positional | Chess | Complete |
Martian Coasters | Andrew Looney | The Beverage-Coaster Treehouse Board Game | 1 per player | | | Six-sided die Treehouse die Looney Ludo boards or Martian Coasters | Stacking Dynamic board | Abstract | Complete |
Martian Colonists | Chris Johnson | A resource gathering race, vaguely inspired by Settlers of Catan and a set of dice that match the colours of Icehouse pyramids | 1 per player + 1 | | | Piecepack: 1-3 sets. Some coloured dice see rules. Aquarius. Opaque bag. | Unknown | Martiany Colonisingy | Initial design |
Martian Flood | Adam McDougall | Players score points by building ships & towers that survive the floods | 1 per player | | | One standard deck of playing cards three six-sided dice | Unknown | At sea / Flooding | Playtesting |
Martian Go | Andrew Plotkin | Players build branching tree structures from a root in this predecessor to Branches & Twigs & Thorns. | 1 per player | | | Chessboard four markers | Tile placement | Horticulture | Complete |
Martian Pachisi | Stephen Rogers | An Icehouse version of Pachisi | 1 per player | | | One die (d6 recommended). | Unknown | Race around the board | Complete |
Martian Quilting | Lynn Gary Wong | Assembling pyramidal pieces | 1 per player | | | 4x4 board "needle" token | Unknown | | Unknown |
Martian Race | Ryan McGuire | Be the first to have your family go up in the rocket and down in history! | 1 per player | | | chessboard | Unknown | Finish your errands first to get a rocket ride. | Complete |
Martian Shuffleboard | David Artman David Artman | A game of dexterous strategy for 2 to 10 players. | 1 per player | | | A table or large game board off of which pieces can slide | Dexterity Turn-based | Martian | Playtesting |
Martianopolis 500 | Matthew Rogers | Zip around the track to the finish. | 1 per player | | | 12 Chessboard wedges playing cards marking stones | Unknown | Racing | Playtesting |
Moscow Ice | Kendall John | This is Chinese checkers for pyramids with some twists. | 1 per player | | | Chess board or 10x10 board | Unknown | Abstract | Complete |
Munch | Robert Dudley | Ancient space monsters roam the galaxy, munching worlds and each other. | 1 per player + 3 | | | 6x6 board | Placement Capturing | Space | Complete |
Nomice | Glenn Chrystal Overby | An Icehouse/Nomic hybrid game. | 1+ per player | | | As decided per game | Unknown | | Unknown |
Oi! That's My Phish! | Chris Johnson | A tile collection game inspired by Hey! That's My Fish. | 1 per player | | | 1 Piecepack set per three players. All the plastic cards in your wallet. | Pyramid sliding Tile collecting | Phishing | Initial design |
Pantopia | Kory Heath | Pantopia is a game of territorial struggle, shifting fortune, and elemental magic. | 1 per player | | | two Aquarius decks | Unknown | Mystical | Unknown |
Petri Dish | Andy Looney | Bacteria fight for dominion inside a Petri Dish | 1 per player | | | Wheel board Three Lightning dice Extra token | Unknown | Abstract | Complete |
Pharaoh | Andrew Looney | Players roll dice to claim the title of the King of The Pyramids | 1 per player | | | Volcano Board six-sided die | King of the Mountain Equipment/Dice | Egypt | Complete |
Pikemen | Jacob Davenport | Defend your pieces from jousting pikemen! | 1 per player | | | Chessboard | Unknown | Jousting | Complete |
Polymer Chains | Erik Oosterwal | Create Big Molecules at Home | 1 per player + 1 | | | Poker Chips Opaque Bag | Unknown | Science, Chemistry, Biology | Initial design |
Power Tower | Olle Johansson | Build high towers by taking over pieces from other towers. | 1 per player | | | None | Unknown | Stackable icehouse pieces | Unknown |
Protozoa | Kerin Schiesser | Create the most successful multi-celled colony creature | 1 per player | | | chessboard | Placement | Life | Unknown |
Pyramid Punch | Robert Dudley | A quick game of pyramid combat. | 1 per player | | | Six-sided dice gaming stones modular 2x2 tiles | Unknown | | Unknown |
Pyramid Scheme | Travis Larchuk | Build pyramids, attack your enemy, and earn Ra’s favor by being the first to gather the correct number of favor tokens. | 1 per player | | | favor tokens stones (in 2 to 4 different colors) chessboard | Stacking Placement | Egypt | Unknown |
Quintazone | Doug Orleans | An Icehouse/Aquarius hybrid | 1 per player | | | Aquarius deck | Placement Tile-laying | Aquarius | Complete |
Quintazone-Chaser | Matthew Rogers | Further play to follow on a game of Quintazone | 1 per player | | | Aquarius deck (newer version is better) unique token for each player Color die | Race Capture | | Complete |
Shield Bashers | Chris Johnson | In Shield Bashers, spaceships battle through interaction of hidden shields. | 1 per player + 3 | | | chessboard or Tri-Chess set | Unknown | Space | Initial design |
Simple Life or Death | Fred Poutre | | 1 per player | | | Large grid (>16x16) 1 deck of cards for every 2 players set of polyhedral dice (d4 d6 d8 d10 d12 d20) | Unknown | Abstract | Unknown |
Space Monkeys | Chris Goodwin | Space monkeys have come to Earth and are trying to get home! | 1 per player | | | Chessboard | Unknown | Space, monkeys | Unknown |
Sprawl | Brandon W. Dave ? Jon Leistiko Valerie W. | Competitive city building | 1 per player | | | Chessboard | Building Attacking | City building | Complete |
T-Minus | Daniel Cristofani | It's Not Rocket Science. | 1 per player | | | three six-sided dice 12 to 18 risk tokens (e.g. pennies) game board | Unknown | Low :) | Playtesting |
TMAG: The Martian Assassination Game | Ken Leyhe | Be the first victim to reach all of the bases | 1 per player | | | piecepack | Unknown | Martian | Unknown |
Thin Ice | Jacob Davenport | Grow your fragile ice crystal until it shatters | 1 per player | | | stable or shaky playing surface | Unknown | Stacking | Complete |
Torpedo | Jacob Davenport | Each piece is a naval ship, all placed on the field of play in a mad rush. Then the small ships shoot torpedoes, then the medium ones, and then the large ones. The player with the most pips of ships left at the end is the winner. | 1 per player | | | A straightedge (preferably a laser pointer) | Piece Placement | Space Battles | Complete |
Traction | Ryan Hackel | Players walk their pyramids in a race to the finish line, and stop their opponents from getting there first! | 1 per player | | | 1 stash pad per player | Unknown | Sports, Racing | Playtesting |
Treehouse | Andrew Looney | Make your trio match the House trio before anyone else | 1 per player + 1 | | | Treehouse die | Pattern formation Equipment/Dice | Abstract | Complete |
Tri-Prism Face Off | Megan Parsi | A game of luck and some strategy in which each player races to get their Icehouse pieces to the finish line first | 1 per player | | | 1 die 22in. x 28in. board | Unknown | Race | Playtesting |
Triforce | Jeremiah Wittevrongel | In Triforce, players combat for control over a portion of a triangular playing field. | 1 per player + 3 | | | d20 d12s pawns | Unknown | Zelda | Initial design |
Vankor Gang Wars | Luci Bracegirdle | A game of revolution and city takeover, for many players | 1 per player | | | Board 3d6 | Destruction | City Takeover | Unknown |
What Blind Ninjas? | Payton Swick Matthew Chmielewski | A game of moving silently and striking carefully | 1 per player | | | 4x8 grid per player (half a chess board) | Unknown | Combat | Complete |
Wormholes | David Artman David Artman | A mind-warping space battle for 2 or more players. | 1 per player | | | One Martian Coaster per player; one six-sided die | Move & Fire Equipment/Dice | Space | Unknown |
WreckTangle | Carlton Noles | Abstract Strategy Game | 1 per player | | | Chessboard one coin Treehouse die | Unknown | Abstract | Complete |
Zarcana | John Cooper | Territorial control on a board of cards Tarot, with CCG-like card effects | 1 per player | | | deck of Tarot cards or playing cards | Unknown | War, Mystical | Complete |
Zark City | Andy Looney | A 3HOUSE reduction of Zarcana, using playing cards | 1 per player | | | playing cards or Zark City cards | Modular board Hand & stash management | Abstract | Complete |
Zoink! | Melissa Caprio | A game of chance by stealing and regaining pieces. | 1 per player | | | six-sided die Zoink! playing cards | Strategic collection | Collect all of your color! | Initial design |
Zombie Coasters | Jonathan Hartshorn | Stop the Zombie plague before it gets out of hand! | 1 per player + 1 | | | Treehouse die Martian coasters 15 markers | Martian coaster-ish Multi-turn | Zombie | Playtesting |