Games in Design Stage Initial Design
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There are 84 games in the Initial Design stage.
Name | Description | Min Players | Max Players | Status | Year Released |
---|---|---|---|---|---|
Breakthrough | Capture pieces as you move your pyramids across the board. | 2 | Initial design | 2001 | |
Rat Patrol | A precursor to the game Turtler | 2 | 6 | Initial design | 2001 |
Triangulation | A war-game with programmed movement | 2 | 4 | Initial design | 2001 |
Martian Greenhouse | Solitaire game of breeding different species | 1 | Initial design | 2002 | |
Icebomb Arena | 4 | 5 | Initial design | 2004 | |
Coup | Take over a small country | 3 | 5 | Initial design | 2005 |
Deception | In Deception, players try to get their secret pyramid to the other end of the board while avoiding capture. | 2 | Initial design | 2005 | |
Ice Arena | Ice Arena is a tactical arena combat game. | 2 | 4 | Initial design | 2005 |
Ice Ice Baby | An abstract Icehouce set collecting and auction game | 2 | 4 | Initial design | 2005 |
IceDuel | A miniatures-oriented, arena duel game with an unusual character creation format. | 2 | 4 | Initial design | 2005 |
IceHanoi | A solo game of trying to turn nests into trees | 1 | Initial design | 2005 | |
Iceberg | Guess correctly and be rewarded | 2 | Initial design | 2005 | |
Iceships | An idea, not a game yet | 4 | Initial Design | 2005 | |
King of the Sinking Iceberg | Jump and capture small caps on a shrinking board | 2 | Initial design | 2005 | |
Robot House | Robot House is a tactical arena game inspired by Meatbot Massacre. | 2 | 4 | Initial design | 2005 |
Take That! | A short three-in-a-row game where your opponent chooses the piece you have to play | 2 | Initial design | 2005 | |
Ticket to Mars | Mashup of Icehouse with Ticket to Ride | 2 | 5 | Initial design | 2005 |
Triforce | In Triforce, players combat for control over a portion of a triangular playing field. | 3 | 6 | Initial design | 2005 |
Triluminary | In Triluminary, players battle for influence over the Grey Council. | 2 | Initial design | 2005 | |
Olympus Mons | A chess-like game where captured pieces are worth their pip-value | 2 | Initial design | 2006 | |
ThreeStone | Try to build stacks that match your secret goal stacks. | 2 | Initial design | 2006 | |
Titanice | Be the first to steer your transatlantic liner into an iceberg! | 2 | 4 | Initial design | 2006 |
Force Field Factions | An abstract strategy game loosely inspired by Homeworlds and RAMBots | 2 | Initial design | 2007 | |
HamstersOnIce | You're in a hamster ball in a huge ice arena | 2 | 4 | Initial design | 2007 |
Ice Derby | Ice Derby is a tactical Destruction derby game. | 2 | 4 | Initial design | 2007 |
Ice Soccer | Pyramid Soccer that works like Subbuteo | 2 | 4 | Initial design | 2007 |
Icecaster | A two-fisted spell-casting battle for 2 or more players. | 2 | 10 | Initial design | 2007 |
MadRobots | A rough initial design | 2 | 8 | Initial Design | 2007 |
Martian Colonists | A resource gathering race, vaguely inspired by Settlers of Catan and a set of dice that match the colours of Icehouse pyramids | 2 | 8 | Initial design | 2007 |
Martian Trickery | A trick-taking game where you earn pyramids by winning tricks | 3 | 4 | Initial design | 2007 |
Penguin Football | 2 | 4 | Initial design | 2007 | |
Pentachrome | Form chains by color or size to earn points | 2 | Initial design | 2007 | |
Pumpkin | A "first one out of the maze" Halloween game | 2 | 4 | Initial design | 2007 |
Rummy Towers | Rummy towers is a rummy game using pyramids instead of tiles or cards. | 2 | 4 | Initial design | 2007 |
Shield Bashers | In Shield Bashers, spaceships battle through interaction of hidden shields. | 2 | 6 | Initial design | 2007 |
The Sniper | Survive an abduction by outwitting The Sniper | 4 | Initial design | 2007 | |
The Crystal in my Pocket | A collaborative fiction game | 3 | 8 | Initial design | 2007 |
CoverFire | A war-game with programmed movement | 2 | Initial design | 2008 | |
DogFight | A war-game with programmed movement | 2 | Initial design | 2008 | |
Martian Pachinko | A Martian pachinko game for two | 2 | Initial design | 2008 | |
Martian Push | 2House Game being translated into Treehouse | 2 | Initial design | 2008 | |
Node Wars | The metagame of playing the three (or four) games of the Node Wars trilogy, simultaneously or in sequence. | 2 | 3 or more | Initial design | 2008 |
TrackAngel | Deduce the location of your opponent's secret submarine on a chessboard | 2 | Initial design | 2008 | |
TubeTanks | A war-game with programmed movement | 2 | Initial design | 2008 | |
Accelerator | Scientists compete to get the most particles out of an accelerator | 2 | 4 | Initial design | 2009 |
Behind Enemy Lines | Multiplayer war based game | 2 | 4 | Initial design | 2009 |
Candy Capture | Earn the most points once all candy pieces are captured | 2 | Initial design | 2009 | |
Capture the Flag | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | 2 | 3 | Initial design | 2009 |
Dash | Be the first to finish. | 2 | 5 | Initial design | 2009 |
Dodger | Catch the Fugitive in an ever changing landscape. | 2 | 10 | Initial design | 2009 |
The Fast and Ferocious; or, Black Ice | A racing game with multiple tracks and self-placed obstacles. | 2 | 6 | Initial design | 2009 |
Game of Princes | The two sons of the king play a racing game to one another’s carpets with help of their servitors | 2 | Initial design | 2009 | |
Hexachess | Chess for 2 to 3 players on a hexagonal board. | 2 | 3 | Initial design | 2009 |
Ice Caps | 2 | Initial design | 2009 | ||
Ice House Bowling | A game using IceHouse pieces for bowling. | 2 | 100 | Initial design | 2009 |
Ice Points | An entirely luck driven card battle over a bank of pyramid points. | 5 | 8 | Initial design | 2009 |
Ice Race | Race opponents on a track using traditional and Treehouse dice. | 2 | 4 | Initial design | 2009 |
Icehouse Baseball | A baseball simulation. | 2 | Initial design | 2009 | |
Isoku | Like Sudoku, but with pyramids. | 1 | 4 | Initial design | 2009 |
Oshugo | A somewhat quick penny-flipping game | 2 | Initial design | 2009 | |
Outgrow | Each player represents a fungal colony, trying to outgrow the other colonies in the limited space available. | 2 | Initial design | 2009 | |
Polymer Chains | Create Big Molecules at Home | 2 | 10 | Initial design | 2009 |
Race to the Top | A combination of several non-pyramid games. | 3 | 10 | Initial design | 2009 |
Switch House! | A game of stealing and chance. | 3 | 10 | Initial design | 2009 |
Topple | Be the last with pieces still standing | 3 | 5 | Initial design | 2009 |
Tree House Rush | Around to the finish. | 2 | 4 | Initial design | 2009 |
Zoink! | A game of chance by stealing and regaining pieces. | 2 | 6 | Initial design | 2009 |
Circuit Connection | A connection game of position where you score points for groups on a board I made | 2 | Initial design | 2010 | |
Elementalist | Use the elements at your disposal and wage epic war against an opponent! | 2 | Initial design | 2010 | |
Nimitz | A multiplayer combinatorial game with a very loose association to the game Nim. | 2 | 6 | Initial design | 2010 |
Snowball Fight! | A war game where you try to capture all the pieces. | 2 | 8 | Initial design | 2010 |
Spectrum | A "currency" exchange game | 2 | 4 | Initial design | 2010 |
Yshuis | An abstract strategy game for two or more players (inspired by the game Y.) | 2 | 6 | Initial design | 2010 |
Cryosquare | Dynamic two-player, two-stash connection game played on a chessboard. | 2 | Initial design | 2011 | |
Ice Miners | A 2-player game of underground survival inspired by Settlers of Catan. | 2 | Initial design | 2011 | |
Oi! That's My Phish! | A tile collection game inspired by Hey! That's My Fish. | 2 | 9 | Initial design | 2011 |
Pushing Race | A race where you’ll need the roll of an Icehouse die to win, but the same roll could force you to help an opponent | 2 | 4 | Initial design | 2011 |
Skyscrapers | A free-form action and dexterity game for lively party fun. | 2 | 12 | Initial design | 2011 |
Bridge | A strategy game where you try to connect opposing edges of an 8x8 board. | 2 | Initial design | 2012 | |
Crystal Habit | A game of mineralogy. Create crystal composites of different sizes and composition. | 2 | 5 | Initial design | 2012 |
Leech | Capture your opponents' pieces and their score | 2 | 4 | Initial design | 2012 |
Vertigo | A solitaire version of Volcano or Mega-Volcano where the goal is to build single color towers | 1 | Initial design | 2012 | |
Wardrobes | 2 | Initial design | 2012 | ||
Depict | Can you get your friends to guess the secret word using only pyramids? | 2 | 10 | Initial design | 2021 |