Community Games
(Or EisHausVolksSpielen, as Andy likes to say.)
Notes for Submissions[edit | edit source]
- If your game is published (by Looney Labs or in physical form by anyone else), it should be listed here instead.
- Make sure you add Categories to your game, so that others can find it based on their tastes and available equipment.
- Add your game to the master list.
- Are you looking for games by year? Try the Games by Release Year
- Do not add your game to What Can I Play? if it is your own design.
Is your game a work in progress? Be sure to put it in the correct development category!
- For initial designs not yet ready for playtesting, add the {{Under Development|Initial Design}} template, which automatically puts them into the Category:Games_Under_Development/Initial_Design category.
- If your game is ready for blind playtesting, add the {{Game Under Development|Playtesting}} box, which automatically puts them into the Category:Games_Under_Development/Playtesting category.
- The IceWiki is not a good place to look for playtesters. A better place is the forums for Looney Pyramids and Game Design at BoardGameGeek.
- If your game is nearly done, add the {{Under Development|Nearly Complete}} template, which automatically puts them into the Category:Games_Under_Development/Nearly_Complete category.
All Games Sorted by Release Year[edit | edit source]
See a List of All Games Sorted by Release Year
The List (sorted by designer)[edit | edit source]
A - M[edit | edit source]
Designer | Game | Overview and design status |
---|---|---|
Max Allen | deathrace | a race game similar to RAMbots |
Trap-Towers | Tiny single-nest game for two | |
Ross Andrews | Icehouse Plant Game, The | block your neighbor's access to light |
Lonely Ice | solitarie game using pyramids and playing cards | |
Pyramaze | Players race to reach their goals in this game that includes a randomly created board and the players' ability to swap the rules of movement throughout the game. | |
Peter Aronson | Nightmare Pachisi | It is played on a custom 7-by-7 board, uses four stashes, and supports two to four players. One of it's more interesting and unique features are the 'nightmare' pieces that multiple players can have control of. |
Peter Aronson Jennifer Aronson | Edges | Edges is an abstract strategy game of placement for two, played on the 31 edges (not squares or points) of a three by four rectangular grid representing the canal network. |
Jorge Arroyo | Colorful Clues | A deduction game that uses the translucent, color-changing properties of the pyramids. |
Virus Fight | An abstract game of computer programs fighting each other. | |
David Artman | Atom Smasher | A game of dexterity inspired by billiards, carrom, and marbles. |
Chicken Run | A barnyard sport simulation using two unmatched Treehouse sets (RFP resumed 4 Apr 2008) | |
Ice Soccer | A single stash game of soccer inspired by Subbuteo | |
Ikkozendo | Zendo variant playable with one Treehouse set | |
Martian Shuffleboard | A single stash game of strategic dexterity (RFP began 22 Jan 2007) | |
Moon Shot | It's the mid-1960s, and the Space Race is heating up. You are the launch commander of a mission to land on the Moon and, eventually, to colonize it. But your opponents want to plant their flags there first and claim the high ground as their own! | |
Wormholes | A real-time game of warring spacecraft using one or both kinds of Treehouse sets and Martian Coasters (RFP began 31 Oct 2007) | |
David Artman David Cherryholmes | Icecaster | A single Treehouse set real-time game of dueling mages |
Stacktors! | The first traditional role-playing game using all and only pyramids (RFP began 21 Mar 2007) | |
Keith Baker | Focus | hybrid pyramids + Magic:TheGathering game |
Ryan Baron | Icehouse Baseball | A game of baseball |
Kaitlin Barrett | One Square at a Time to the Capture | A single stash game of chance to capture the giant |
Ian Bates | Node Wars | Three game concepts, One War. |
DogFight | Node Wars - 3D Fighter Combat in a 3x3x3 Cube , 2 player, programmed moves, ice your opponent. | |
TubeTanks | Node Wars - Vehicle Ground Combat. | |
CoverFire | Node Wars - Infantry Section Battle Drills. | |
TrackAngel | Node Wars - Torpedo-based Submarine Warfare. | |
Ripple | coming soon. | |
Robb Bates | Crosswalk | Move all your pieces to your goal in a nest. |
Steve Beard | Fire-Ice-Slime | Very fast and simple, 2-player, 1 Treehouse game, similar to Rock-Scissors-Paper. Players attack each other with fire, ice or slime, with the more powerful attack type winning. |
Unocitta | A variation of Zark City (inspired by Zarcana) that uses an Uno deck, incorporating it's unique cards (such as the wilds). | |
Andy Bond | Pyrinoes | A game of dominoes and pyramids together |
Lucy A Bracegirdle | Ice-Turn | Pyramid version of Q-Turn |
Squares of Detonation | Civil Engineering ... and dynamite | |
Vankor Gang Wars | Revolution and city takeover, for many players | |
Vankor Wars | Revolution and city takeover | |
Jason Brannon | Ice Soo Sorry | Icehouse translation of the boardgame Sorry. It requires 2-4 players, one stash per player, a deck of cards, and a Sorry board. |
Venusian Bowling | It requires a single stash, a mouse pad, and an icosahedron (...look it up if you need to). | |
Thomas Brendel | Imperial Shuffle | Another not-a-single-stash game |
Middleman | Two players, two stashes, and an oddly-shaped board | |
Triumvirate | A two-player game of pyramids bossing pyramids around | |
Liam Bryan | Extinction | Chess-like game where you win by killing off one type of your opponent's pieces. |
Liam Bryan Marcella Florence Erskin Meldrew | Invaders of Mars | Players take turns fleeing from a powerful alien menace bent on using them as fodder for breeding until only one player is left standing. |
Melissa Caprio | Zoink! | A game of chance by stealing and regaining pieces. |
Blake Cetnar | Chaos Checkers | Checkers with pieces that evolve over time. |
Ice Colony | A game of growing your colony over various territory and taking territories from your opponent. | |
High Rise | A game of building up stacks of pyramids on a Martian Coaster board in an attempt to control the most valuable properties | |
RAMbots Factory | A variant of RAMbots where a set of Martian Coasters and Volcano boards make up the factory floor which moves and transforms over time. | |
Spy vs Spy | Search the building, find the Thingamajig, set some traps and avoid the other spy and get out alive! | |
Dave Chalker | Turtler | redevelopment of Rat Patrol |
Josh Cole | Enviromentalist | A Treehouse game in which you stack pieces and gain points. |
Fleet | A space battle for 2-5 players | |
Oshugo | A Treehouse game with penny-flipping action! | |
Tower Defense | A simple single stash dexterity and planning game | |
Daniel Cristofani | T-Minus | A fast, random game of rocketry. |
Bruno Curfs | Homeworlds Settlers | Abstract strategy - Players vie for resources to build a settlement on a conquered Homeworld. |
Alexa Curvey | Dash | A single stash game to see which player can get their Icehouse piece to the finish first, while completing dares along the way. |
Nick D'Andrea | Aeb | 2-3 players, 2 stashes per player, chessboard |
Droom | Each player makes a ruleset and plays out the game by rules of their own making--thus only knowing the winning condition for their own ruleset. | |
Nonub Ish | A game for four players where you place territory and attack opponents. | |
Uibadi | A game of combat that uses both real-time and turn-based rounds. | |
José Carlos de Diego Guerrero | Foxtrot | Make a row containing three different colors in the same size OR three different sizes with the same color. (Rules in Spanish only) |
La Columna de Trajano | exterminate your opponent by sacrificing your own pieces and using their color powers. (Rules in Spanish only) | |
La Linterna de Lisicrates | Un juego de estrategia abstracta para Icehouse de apilamientos (o torres). (Rules in Spanish only) | |
Ratones Colorados | An area influence/area control game. Rules in Spanish only. | |
Torres de Asedio | abstract strategy board game of co-location, control and spacial traversing. It consists on controlling 4 siege towers to open a gap in the enemy walls and taking your army across the board. Rules in Spanish only. | |
Erik Dresner | Spectrum | A 12-stash game of pyramid exchange. |
Robert Dudley | Advanced Colonization | Abstract - A game of space combat and expansion. |
Colonization | A game of space conquest mixing light strategy and luck. | |
Gleebs and Grues | Abstract - Absorb the enemy gleebs while trying not to be eaten by a grue. | |
Infiltrate | Abstract - Players build armies and attempt to move a pyramid through the opposing lines. | |
Munch | Abstract - Place worlds, then have your giant space monsters move through space and eat them. | |
Paint the Line | Abstract - Try to build the largest groups out of captured pyramids. | |
Pyramid Punch | A quick game of pyramid combat. | |
Robot Battle Arena | Robot battles. In an arena. OF DEATH. | |
Shapeshifter Wars | Abstract - Transform your shapeshifters into the perfect army to defeat the enemy. | |
Stack Control | Abstract - Place pyramids on a chess board and try to gain control of the most stacks. | |
Treasure Slide | Abstract - Slide on the ice while collecting treasure and capturing enemy treasure hunters. | |
Jim Dunaway | Scrambled Volcano | setup variation for Volcano |
UberMartian Coasters | When regular Martian Coasters just isn't enough. | |
Dennis Duquette | I Have Color | wordplay game for children |
Martian Canals | A placement and capture game of Martian stone circles and pyramids. | |
Jake Eakle | IceCream | A two-player game that requires neither board nor table |
Dan Efran | Martian Frisby | 2-player race game played on a nearly linear board. |
"Eugman" | Iceships | initial game concept |
Ron Hale-Evans and Marty Hale-Evans | Snowman Meltdown | A snowman fight played with a Piecepack set. |
David Fair | Influence | A game of push and pull in which players play their pyramids onto a hex grid to exert influence on stones of three different colors. |
Christoffer Fogelstrom | Arena | multiplayer combat using 2-4 players and as many stashes as possible |
"GameBrain42" | High Ground | a game of Strategy and luck that uses playing cards as the board |
Martian BattleSpires | a game of domination by advantage. | |
Fogus | CarboniteDice | A variant of IceDice meant for Solo play. |
Initiative | An abstract game of fencing pyramids. | |
Logistics | A Mancala-like game of pyramid transportation and capture. | |
Malice | An abstract game of capturing and teleportation. | |
Pew Pew, Die | An experiment in pyramidal minimalism using only two pyramid dice. | |
Pungo | An abstract game of pattern building using the *controlled roll* of a 6-sided die. | |
Toripoka | A set-collecting, bluffing card game based loosely on Three Card Poker. | |
Geoffrey Globus | Leaning Towers | Build Out Build Up |
Chris Goodwin | Crossroads | A 3-5 player abstract strategy game |
Martian Tic-Tac-Toe | This is Tic-Tac-Toe as it might have been played thousands of years ago on Mars. | |
John Gravitt | Take That! | A single stash, two-player, three-in-a-row game where your opponent chooses the piece you must play |
King of the Sinking Iceberg | Capture small caps on an ever-shrinking board. | |
"Grendel" | Ice Arena | A tactical arena combat game |
Robot House | A tactical arena game inspired by Meatbot Massacre | |
Zombies | A tactical arena combat game | |
Julien Griffon | Accelerator | Scientists competing to capture as many and as valuable particles as they can from a particle accelerator |
Game of Princes | The king’s sons have decided to play a game in their room. They have called their servitors and made them gather all the carpets of the castle. Now, they’ll jump from one servitor’s back to the next to get to their brother’s ‘base’. | |
Kaeru | A game for 2 players using a Treehouse set and an Aquarius deck, where frogs are trying to eat a lot of their favorite preys. | |
Pushing Race | A race on Martian Coasters where the roll of an Icehouse die will determine how you can move your pieces, and possibly help other players doing so. | |
Pyramids in my pocket | One player, the Disciple, must find out which pyramids the other has hidden in his pocket, while the other, the Master, tries to prevent the first from guessing. Game based on Drip. | |
Bess Gutenstein | X Spectrum | A 2 Set chess themed game with a twist never seen before in IceHouse games. Please read and comment! |
Kumbha | The TreeHouse verison of Aquarius. | |
Coaster Chess | Martian Chess meets Martian Coasters | |
Glen Gyldersleve | MadRobots | |
RockPaperPyramid | ||
Ryan Hackel | Conquest of Mars | wargame using pyramids + playing cards + dice |
Dectana | Redevelopment of Gnostica for the Decktet. | |
Juxtapose | Treehouse set Nim game with shared pieces | |
Olympus Mons | overlap chess, similar to Gounki and Pikemen | |
Timberland | Treehouse meets Volcano | |
Traction | Walking pyramids play sports | |
other ideas | solitaire puzzle | |
Brian Hamilton | Block ur Friends aka BurF | A 4 player game where you move your piece on a chess board, filling up the space you leave until you're the last player with space |
Circuit Connection | A Two player connection game where you score points for groups on a board I made (needs 5 treeshouse sets not sure about how many stashes). Needs mechanics sections to be added. New user not sure how to do this!! | |
Jeff Hammans | Crystal Caverns | A roleplaying game using playing cards as the map. |
Crystal Wars | A war game using Martian Coasters as the map. | |
David Hampton | Who Made the Team? | Try-outs for the High School cheerleader team are today! Oh, there's the whistle, get your captain out there! An IGDC submission. |
Geoff Hanna | Ice Palace | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. |
Jonathan Hartshorn | PARANOIA | A hilarious game of treachery, deceit, and mandatory happiness. Welcome Troubleshooters! You must play this game. You will have fun. The Computer says so... |
Avatar War | Based on the "AVATAR: The last airbender" series! | |
High Ground | A nifty game that uses a deck of cards as its board | |
Ice Derby | ||
Martian BattleSpires | A tactical game of using height to your advantage / 5 treehouse stashes | |
Rummy Towers | A Rummi-kub/Dominos style game for Icehouse pieces | |
Zombie Coasters | What? Seemed like an obvious thing to me... | |
James M Hazelton III | Coastercano | Mega Volcano played on the dynamic board of Martian Coasters with Treehouse Dice! |
Kory Heath | Pantopia | similar to Gnostica, but uses two Aquarius decks |
Christopher Hickman | Cardinal Connections | A single stash game |
Icebomb Arena | Inspired by elements of Bomberman, RoboRally, Jyhad, and Wiz-War. It requires 4 or more players, one stash per player, a chessboard, and some bookkeeping objects. | |
Zachary Hoekstra | Nile | A worker placement/civilization building game for two players where you construct the great pyramids of egypt. |
Dan Isaac | Ice Pirates | Martian translation of the Pirates of the Spanish Main CSG from WizKids, expanded from the designer's previous game, Armada. |
Push-Pull | single-stash game for 2 or 4 designed for play with a Treehouse set. It is similar in some ways to Rock-Paper-Scissors and the Prisoner's Dilemma | |
Joss Ives | Ice Ice Baby | set collecting and auction game for 2-4 players |
Influenza | A 3-5 player influence game that needs a stash per player plus an additional stash | |
Martian Trickery | A 3-4 player trick-taking game that requires a deck of standard playing cards and a Treehouse set | |
Kevin Jackson-Mead | Outgrow | Each player represents a fungal colony, trying to outgrow the other colonies in the limited space available. |
Will Jennings | Limn | party game about text scrounging and Balderdash-style bluffing for 4-10 players. |
Olle Johansson | Alchemy ICE | Noughts and crosses with randomized "symbols" of five different types. |
Ice Lady | A variant of Turkish checkers, aka Dama, using two Icehouse stashes | |
Power Tower | Build high towers by taking over pieces from other towers. | |
Titanice | A game for a single Treehouse stash which doesn't require a game board | |
Walk Like an Egyptian | A simple game for a single Treehouse stash | |
Olle Johansson Martin Ackerfors | Antshouse | Ants running the gauntlet over a pavement while mean kids tries to splat them. |
Kendall Johns | A-A-Arctic Kettering | Icehouse derivative of Kettering. 2 players, 2 stashes, a chessboard, and Kettering cards. |
King o' the Castle | get one of your Kings into the opponent's castle | |
Moscow Ice | an abstract strategy game similar to Chinese checkers | |
Transformartian | an adaptation of Sid Sackson's Transformation to Icehouse pieces. Players try to swap pieces on a 5x5 grid in order to form various shapes. | |
"JonPrud" | Martian Pachinko | Pachinko on an ever shifting board |
Chris Johnson | Martian Colonists | A game that uses pyramids, Piecepack, dice that match pyramids and Aquarius. It plays vaguely like Settlers of Catan. |
Oi! That's My Phish! | Inspired by Hey! That's My Fish, with a bonus round where you get points for assembling four digit numbers from your tiles that can be found on the cards in your wallet. Requires Piecepack tiles. One set of piecepack gives you enough tiles for three players. | |
Shield Bashers | A game that uses opaque pyramids to hide stuff | |
Star Wheel Shard | A pair of expansions to Gnostica, inspired by Star Encounters | |
Ryan Keiser | Behind Enemy Lines | Multiplayer war based game |
Rachel Keslensky | IceHanoi | A single-person puzzler |
Reverend Jesus | Zugzwang | "Zugzwang" is a German word meaning "compulsion to move," and the term is used in standard chess to describe a situation where one MUST move, but all available moves will lose the game. |
3stica | What if Gnostica and Risk had a baby? I bet it would be slightly less viable than this game. | |
Tanis Kint | Elementalist | Use the elements at your disposal and wage epic war against an opponent! A Magic: The Gathering inspired game. |
Ice Miners | A 2-player game of underground survival. A Settlers of Catan inspired game. | |
Joseph Kisenwether | Synapse-Ice | based on the paper-and-pencil game Synapse. It requires 1 stash per player, for 2 players. |
Avri Klemer | Drag Race | Two hotrods face off across the track. The flag falls and the wheels spin. Who will blink first? |
IceGolf | dexterity game that uses the stash tube as a club | |
Ley Lines of Mars | A placement game of Martian mystics using Martian Coasters and Volcano caps | |
Pass The Pyramids | A "Dicehouse" game for 3 to 5 players. | |
Penguin Marathon | A race game for a Treehouse set and Martian Coasters | |
Avri Klemer David Artman Jonathan Hartshorn | Penguin Series: Penguin Football Penguin Hockey Penguin Solitaire | Penguin-themed sports games |
Jeanne Rink Kramer-Smyth | Freeze Tag | Pyramids race to the other side, trying not to get frozen along the way. |
Dennis Kringe | Catapults | An action game of medieval siege |
Centrifice | An Icehouse hurling match | |
Ice Boule | An adaption of the classic Boule game for Icehouse | |
Joshua Kronengold Erik Hanson | Martian Bowling | Martian Bowling is a turn-based game, where players take turns throwing their pieces at upright pieces, getting points for any pieces they knock down, or knock out of the playing area. |
Travis Larchuk | Erebusicehouse | A darkly-themed game of Life, Death, War, Disease, and Soul collection |
Hostages | Rescue your hostages by returning them to your base. | |
Pyramid Scheme | Build pyramids and earn Ra’s favor by being the first to gather the correct number of favor tokens. | |
Take It Or Leave It | A "Press Your Luck" style game using one Treehouse stash and an opaque bag | |
Gregory Lattanzio | Autumn Ash | Try to advance your pieces while thwarting your opponent’s plans in this strategic game of color change. |
Fuji-san | A game of removing and replacing pieces to surround your opponent, to then have the most points scored before the game board is cleared. | |
Evacuate | Get your Stacktor clans out of burning nightclubs before your rivals manage to do the same. | |
Latent Binaries | Abide by the rules of binaries... | |
PyLiPo | Inspired by the French literary OuLiPo school, this is a pyramid game of generative writing. | |
Stacktrices | A game of Martian combat enacted within a digital matrix. The game uses opaque and colored pieces. | |
Traffic Tyrants | A pyramid game inspired by a children's game of traffic lights. You get to call out what moves the other player may make. | |
Courtney Leighton | Switch House! | A fun game involving stealing and chance. |
Jonathan Leistiko | IceDuel | A rough idea for using Icehouse pieces as a form of character sheet in a RPG-ish dueling game in an ever-shifting environment |
Ice Market | anarchic trading game with hidden agendas. | |
Share and Share Alike | A game that really doesn't need Icehouse pieces, but uses them because they're convenient | |
Snowblind | maximize your score and minimize your opponents’ scores by putting pieces in taller and smaller stacks, respectively. | |
Sorcerer's Apprentice | checkers variant for two players that requires ten colors. | |
Spellcycles | Create mysteeeerious patterns to cast mysteeeerious spells on two to five mysteeeerious players. | |
Spike | A single stash game that requires a checkerboard and some tokens | |
Wardrobes | Each player has a board. You can add rules to your board. Rules target piece colors, granting abilities or impairments. | |
Dan Leonard | Ascendancy | A turn-based game, loosely based on IceTowers, requiring one stash per player and two dice. |
Ken Leyhe | Breakthrough | requires 2 players, 2 stashes, and a chessboard. |
Chivalry | Be the first player to jump two queens off the opposing side of the board. Stalemates are possible. | |
Scavenge | Icehouse/piecepack hybrid game of hoarding the "good stuff" from a junkyard. | |
Kevin Lintz | Spectra | A game of color theory |
The Unnamed Archaeologist | Dig up bones and try to build a complete skeleton | |
Spencer Lipori | Plutonian Poker | A game based on the rules of poker but with pyramids rather than cards. |
Andy Looney | Martian Hold'em | how to use pyramids as poker chips |
P. D. Magnus | Ziggurat-Demolition-Showdown | A game of angry magic for pyramids and the Decktet |
Brian McCue | Triangulation | A game of political persuasion. |
Adam McDougall | Martian Flood | Players build ships & towers and try to survive the flood. Similar to Coloretto in some ways. |
Ryan McGuire | Ice Dao | quick little abstract strategy game for two players. |
Martian Race | Be the first to have your family go up in the rocket and down in history! | |
Martian Shogi | Chess/shogi variant with pyramids. | |
Ryan McGuire Kerin Schiesser | Ice Age | Mastodons vs the Hunters |
Tom Mike | Horde Runners | A strategy game of theft. |
David Morgan-Mar | Folio | Abstract strategy played on a 4x4 grid that is defined by the pieces played |
Spicklehead | The first rule of Spicklehead: don't talk about Spicklehead. | |
Richard Morris | Chain Reaction | A game played on a volcano board where 'particles' fired into 'atoms' cause chain reactions of ejected particles into other atoms |
Alexandre Muniz | Enantiomerfolk | 3 stashes and a chessboard |
Pointsettia | Players compete to place their pieces in the design of a plant. |
N - Z[edit | edit source]
Nicole Najaka | Candy Capture | A single stashgame that consists of Icehouse pieces which are moved across a board in order to try and capture candy pieces. |
Nash | Gnaqush | It’s not just the nickname of the game’s designer – it’s what you’ll do with your teeth as your carefully-laid plans get thwarted and blocked over and over again in this strategic Icehouse game for 4 players. |
Bill Newbold | Ice_go | An abstract Go board, surround territory 1 placement 2 Pikeman Martian movement dual phase game |
Dale Newfield | Icehouse Null Game, The | If you don't get the joke, see Null koan |
Carlton Noles | Automaton | Smash and Bash Robots |
Battle Royal | A fast and easy chess-ish game | |
Bears, Foxes & Hares | a race to the top | |
Coup | Carpe Imperium | |
IceDam | variation of IceSickle where colored pieces allow for more complex scoring and multiple players. | |
Landing Zone | Crash land your ship to get the diamonds | |
Leech | A capture your opponents pieces and take their points too. | |
Pyratics | A political intrigue game | |
Tactonix | Shape the world to your liking | |
Tree-Halma | A Treehouse update of the precursor to Chinese Checkers | |
Tugga War | Yet another single stash game | |
Adam B. Norberg | Stacktics | Abstract strategy game. Rules complete and playtested; needs text revision. |
Steve Omodth | Geomancy | The Game of Casting and Recasting |
Ice Stackers | A dexterous stacking race game. | |
Erik Oosterwal | Amoeba | 2 or more players score points by growing their Amoebae in a petri dish with limited resources. |
Bridge | In a race to span a chasm, be the first to connect opposing edges of an 8x8 board. | |
Capture the Flag | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | |
Dodger | A fugitive is on the loose and has fled to a wilderness reserve where you are trying to trap him using the ever-changing terrain to box him in. | |
Hexachess | Pawns, Knights, and Rooks compete on a hexagonal board. (2 or 3 player) | |
Icemen's Morris | A simple variation to Nine Men's Morris (Mill) that can be played with one Treehouse set and one Martian Coaster. | |
Isoku | Like Sudoku, only with Ice House Pyramids and you can play against other people. (requires pyramids in 9 different colors) | |
Nimbus | Another Nim variation. Multiple players try to clear all the pyramids from an 8x8 board. | |
Nimitz | A multi player combinatorial game that mimics the game of Nim, only in reverse. | |
Polymer Chains | Score points by creating long chains of pyramids on a hexagonal playing area. | |
Quicksand | Capture 15 pips from your opponent before your stash of pyramids runs out. | |
Snowball Fight! | An icy version of the Cheapass Games rules for Fight! | |
Skyscrapers | A free-form dexterity/action party game for two or more players. | |
Yshuis | An abstract strategy connection game inspired by the game Y. | |
Todd Oravic | The Fast and Ferocious; or, Black Ice | An Icehouse Indulgence involving multiple racing tracks and self-placed obstacles. |
Doug Orleans | Intersect | placement and simultaneous capture |
Quintazone | a game somewhat like Carcassonne played with an Aquarius deck and Icehouse pieces. | |
Glenn Overby | Alheimur | space exploration game that uses an Aquarius deck |
Efni | a hybrid pyramid + Fluxx game | |
Ice Fu | a battle of attrition inspired by Tai Chi. players build trigrams using randomly drawn pyramids of only two colors. For each trigram there is an equal and opposite trigram. | |
Kotra | a backgammon-esque game for two | |
Skurðir | This game of Martian transportation is inspired by the railroad board game genre. Players compete to build networks of canals connecting several transport stations, and earn points by transporting passengers from station to station along the canals they build. The player with the most points after all twenty passengers have been transported is the winner. | |
Töframenn | A fantasy strategy game where wizards, experts in a variety of elemental arts (represented by nine colors), face off in a battle of good verses evil. | |
Glenn and Chrystal Overby | Nomice | A Icehouse/Nomic Hybrid |
Megan Parsi | Tri-Prism Face Off | A game of luck and some strategy where each player races to get their icehouse pieces to the finish line first. |
Fred Poutre | Simple Life or Death | a game you can play with whatever number of players, whatever number of pyramids, and whatever dice you have on whatever size grid map you have. |
Amanda Readinger | Topple | A double stash game where players get to knock over each other's pieces to dominate |
RedKlonoa/Greo | Crystal Traders | A fast paced trading game for 3 to 10 players |
Ballistic Wars | A war between countries using pyramids as missiles | |
The Sniper | A survival game using one Treehouse stash where you must manipulate "The Sniper" and escape your fate. | |
William M. Reed | Ice Fishing | designed for younger players, and is similar to the card game, Go Fish |
'Reverse' | IceDungeons | An RPG for the pyramids |
Zachary Roberts | Ice House Bowling | A simple game of bowling using IceHouse Pieces. |
Matthew "Carthoris" Rogers | Abiegnus | Rosicrucian Volcano on the Tablet of Union. |
Aquarius Rising | Connect your elements to the higher planes (an IceQuarius game). | |
Barrakesh Express | (Don't you know we're) Riding the Martian rails. | |
Builders of R'lyeh | Constructing the city of Cthulhu. | |
Dragonflock | Dragons lay waste to valleys (for two players on a Volcano board). | |
Freimaurerei | Organize lodge-based conspiracy in the European Enlightenment. | |
Magma | Jumpy patience on a Volcano board. | |
Martian Senet | A race through the Martian underworld. | |
Martianopolis 500 | Zip around the track to the finish. | |
Phalanstery | Form a group to express your "innocent mania." | |
Quintazone-Chaser | A little game played on the arrangement constructed by Quintazone. | |
Sphinx's Paw | Escape from monsters under the Great Pyramid of Giza. | |
Supercalifragilisticano | A simple metastasis of Mega-Volcano (just a variant, rather than a de novo game). | |
Whack Chess | Modern chess variant with piece promotion through stacking, and a dynamic modular board. | |
Stephen Rogers | Crystal City Catan | An Icehouse game based on The Settlers of Catan |
Martian Mah Jongg | A rummy-style game played with Icehouse pieces | |
Martian Parcheesi | Icehouse pieces make up the board itself. | |
Daniel Russett | DNA | Possess the greatest value of pieces at the end of the game. |
Sean Ryan | Tree House Rush | Around to the finish. |
Kerin Schiesser | Martian Life | based on Conway's Game of Life. It requires one stash of pyramids per player and one chess-board. |
Michael Schoessow | Alien City | city-building game for 2 players. Combines pyramids with Piecepack. |
Katelynn Simcox | Around & Around | A single stash game where players try to get the Safe House |
Jason Spears Erik Oosterwal | IceFrogs | An abstract pyramid bouncing game using 2 stashes & poker chips. |
"startrek" | Ice Points | A fun game where you try to get the most points by the end of the game. |
"Starwars" | Race to the Top | A combo game |
Bryan Stout | Treehouse Snakes and Ladders | Snakes and Ladders with pyramids, real decisions, and player interaction. |
Ziggurat | A push-and-shove race around and up the sides of a pyramid. | |
Nate Straight | Binary Homeworlds Variation | Allows the good / evil aspect of the standard game to still have relevance in the two-player version. The most significant change is the addition of a new class of ship and the ability to discover new binary star systems which have the moral alignment of the player who discovered them. |
Chaos | In this game of controlled chaos, the players compete to capture all ten colors of pieces. | |
Ice Stalks | In this fairy-tale inspired game, the players draw magic rocks to grow brightly colored ice stalks. | |
Martian Boggle | One of the greatest word games of all time enters the Icehouse world. | |
Martian Chaturaji | The ancient Indian game, Chaturanga, believed to be a predecessor of Chess, enters the Icehouse world. | |
Martian Chaturanga | The object is to capture, rather than simply checkmate, your opponent's monarch. | |
Martian Risk | The classic board game of global domination enters the Icehouse world. In this version, the players assume the roles of opposing Martian armies as they attempt to invade Earth. | |
Martian Stratego | One of the most popular strategy games of all time enters the Icehouse world. | |
Melting Pot | A cooperative, turnless, teamless, loser-less, nearly-rule-less, nearly-victory-less "game" involving interbreeding, genetics, racism, hate crimes, oppression, and cross-culture clashes, and incorporating all ten colors of Icehouse pieces. It will be more of a discussion prompt than a game, I guess... but still. | |
Quinto | The classic Mensa Select strategy game, Quarto, enters the Icehouse world. | |
Mike Sugarbaker | The Crystal in my Pocket | Would like your input if A) you play roleplaying games, or B) you don't |
RGB | In RGB, stacks of Icehouse pieces reproduce and try to kill each other's children | |
Scott Sulzer | Gravity Plane | A 2-8 player Martian Coasters variant, using 2 Martian Coasters sets and up to 2 Treehouse sets(preferably Xeno and Rainbow). |
Payton Swick | Forts | A game of building and tearing down. |
Payton Swick Matthew Chmielewski | What Blind Ninjas? | Each player has sent their ninjas into a room to hunt the enemy ninjas. Unfortunately the ninjas are all blind, and therefore can use only their amazing sense of hearing to locate their enemies. |
Shane Tilton | Carrots and Broccoli | children plan a garden |
Martian Gunslinger | An abstract single stash game | |
Trip Away | Be the first player with no pieces in front of them. | |
The Wilds of Mars | A simple little photo safari game. | |
Subhan Tindall | Hamsters On Ice | A multi-player combat game featuring vector-based movement and hamsters in balls |
Tyler Tinsley | Drip | Drip is a single stash icehouse or treehouse game that requires the square tube packaging. |
J.D. Top | Bag of Ice | A simple turn-based competitive push-your-luck where you either keep drawing from a bag and risk busting, or quit and get to keep your points. |
Hivemind | A real-time cooperative game with no communication where you try to stack your pyramids in the correct order, based on The Mind (2018) by Wolfgang Warsch. | |
Carol Townswend | E, the Game of Martian Chinese Checkers | It requires 2-6 players, one stash per player, and an elaborate hex board. |
Steven Traver | Terrafex | A strategy game of terraforming for two players |
EOF | A strategy game of file manipulation for two to four players | |
Jason Troutman | 3-High | A cooperative game using a chesboard and cards. |
Battle Zone | uses 3 Treehouse sets in an arena-styled race game. | |
Martianopoly | A Monopoly-inspired game with pyramids. | |
Jacob Valdez | Cold Spell | Word game with pyramids and letter cards |
Samantha Valentine | Ice Race | A multiplayer game where players race around a colorful, spiraling board, and roll two dice to determine their fate! |
Bernard Vander Beken | Vertigo | Vertigo is a variant of solitaire Volcano and Mega-Volcano. Instead of capturing pieces, Vertigo is all about building single color towers. |
Nick Wedig | Epicycle | A simple game for two players using a single Icehouse stash |
Jesse Welton | Martian Checkers | checkers with pyramids |
Roger Burton West | Force Field Factions | An abstract strategy game in which pieces can be given different powers. |
Iceberg | a game of bluffing, using pyramids to conceal pieces. | |
Russ Williams | Stawvs | An abstract strategy game similar to Amazons with Volcano scoring. |
Ricochet Pyramids | Players try to find a small sequence of moves to move a robot to a goal. Inspired by Ricochet Robots. | |
Jeremiah Wittevrongel | Capstone | A 2-player, 4-stash tactical game |
Deception | A two-player abstract strategy game | |
Hexano | A Volcano variant played on a hexagonal board | |
Hexano-Duel | A more strategic Volcano variant for two players | |
Mega Hexano | A Volcano variant played with 9 stashes on a hexagonal board | |
ThreeStone | A 2-player tactical game playable with 3 Treehouse sets | |
Ticket to Mars | A bizarre mashup of Icehouse with Ticket to Ride | |
Triforce | A three to six player combat game | |
Triluminary | A two-player abstract strategy game with a Babylon 5-inspired theme | |
Jeff Wood | Hunt | Hunt in a deadly maze (2 to 4 players, two Treehouse sets) |
Jeff Zeitlin | Martian Coaster Chaturanga | Players move and capture pieces on the board, with the objective of having the greatest number of points at the end of the game. |
Pach-Ice-i | A two-player game, played on a custom 7x7 board | |
Par-Trees-i | A two- or four-player game played with a Volcano board and one Treehouse stash | |
Pentamid | a two-player game played on a Volcano (5X5) board with one partial stash per player. The objective is for a player to be the first to get five of his pieces in a row, horizontally or vertically. | |
Pentamid Twist | a two-player game played on Martian Coasters with one stash per player. The objective is for a player to be the first to get five of his pieces in a row, horizontally, vertically, or diagonally. Each turn, the board changes. | |
Sam Zitin | Diamond Mine | Players are gem hunters running around trying to extract valuable colored gems from (opaque) ore piles. Players are considered "experts" in certain types of gems and can sell those colors for more money. Intended as an entry for the Spring 2009 IGDC. |
Iceminers | A reworking and reimplementation of Diamond Mine concentrating on correcting serious flaws in the previous version. Increases tactical decision making and adds the much requested player attacking feature! | |
IRPS | Icehouse Roleplaying System. A hybrid Boardgame/lightweight RPG system using pyramids and a deck of standard playing cards. | |
Rachel Zomerfeld | Capture The Card | Use Icehouse pieces and strategy to capture cards. |
Eric Zuckerman | Precary-Ice | Build tall stacks, like Jenga, until they fall over. |
unknown designer | Ice Solo | Solitaire game. Try to get all of they pyramids nested in groups that are all the same color. |
Martian Greenhouse | Breed stacks of pyramids, DNA style, until you create the predetermined sequence you need. Solitaire puzzle. |